void Awake() { cellImage = GetComponent <Image>(); health = GetComponent <Health>(); canvasGroup = GetComponent <CanvasGroup>(); arsenal = GetComponent <CellArsenal>(); ShowCanvasGroup(false); mySlot = transform.parent.GetComponent <CellSlot>(); }
public void SetTeamID(int value) { teamID = value; CellArsenal myArsenal = GetComponentInChildren <CellArsenal>(); if (myArsenal != null) { myArsenal.InitCellArsenal(this); } }
public void InitCellAttack(CellArsenal owningArsenal, int teamID, int dmg) { myArsenal = owningArsenal; attackCollider.InitAttackCollider(owningArsenal, teamID, dmg); }
public void InitAttackCollider(CellArsenal owningArsenal, int teamNumber, int dmg) { myArsenal = owningArsenal; teamID = teamNumber; damage = dmg; }