示例#1
0
    private void Update()
    {
        Celestial selected = null;

        foreach (Celestial cel in celestials)
        {
            if (cel.mouse_hover)
            {
                if (selected == null || cel.click_distance < selected.click_distance)
                {
                    selected = cel;
                }
            }
        }
        if (selected == null)
        {
            planet_hover = CelestialData.None;
        }
        else
        {
            planet_hover = selected.data;
            if (Input.GetMouseButtonDown(0) && !UnityEngine.EventSystems.EventSystem.current.IsPointerOverGameObject())
            {
                selected.in_focus = true;
                cam.Stick(selected);
                PlanetInformation.Active.UpdateLabels(selected.data);
                NatonInformation.Active.UpdateLabels();
            }
        }
        back_button.enabled = !planet_view.none;
    }
示例#2
0
    private void Awake()
    {
        active    = this;
        drawer    = GetComponent <MapDrawer>();
        cam       = FindObjectOfType <CameraBehaviour>();
        raycaster = FindObjectOfType <GraphicRaycaster>();
        console   = FindObjectOfType <ConsoleBehaviour>();

        planet_view  = CelestialData.None;
        planet_hover = CelestialData.None;
        celestials.Clear();

        UpdateChapter();
    }
示例#3
0
 public void ChapterUpdate()
 {
     if (Globals.planet_information.ContainsChild(name))
     {
         DataStructure celestial_ds = Globals.planet_information.GetChild(name);
         data = new CelestialData(
             name,
             celestial_ds.Get <float>("mass"),
             celestial_ds.Get("radius", transform.lossyScale.x, quiet: true),
             celestial_ds.Get <string>("description"),
             CampagneManager.battle_data.ContainsKey(name) ? CampagneManager.battle_data[name] : null
             );
     }
     else
     {
         data = CelestialData.None;
     }
 }
 public void UpdateLabels(CelestialData data)
 {
     name_t.text      = data.name;
     description.text = data.description;
 }