public void Create_MapCreatedWithCaveCreationStrategy_ExpectedMap() { int expectedWidth = 50; int expectedHeight = 20; IRandom random = new DotNetRandom(27); IMapCreationStrategy <Map> mapCreationStrategy = new CaveMapCreationStrategy <Map>(expectedWidth, expectedHeight, 45, 3, 2, random); string expectedMapRepresentation = @"################################################## ########...###################.#.#####....######## ######.......##############......#####....######## ####........###############......####......####### ###.........#################...######........#### ##........#################.##..#####.....######## ###.......#######.#.######..##..#######.#..####### ####......######.......#........#########..####### #####.......#....##....###......#########..####### ######........#####..............#########..###### #..###......########....######...#########..###### #...##......########.....#####.....#.######..##### #............##########..######......######..##### #...........########.....######.#....#######..#### ##...........#######.....###################..#### #............#.#####........#################..### ##.............#####................#########..### ###.............#####........######...........#### ####.#....#.#.#######.#.#...###################### ##################################################"; IMap actualMap = Map.Create(mapCreationStrategy); Trace.Write(actualMap); Assert.AreEqual(expectedWidth, actualMap.Width); Assert.AreEqual(expectedHeight, actualMap.Height); Assert.AreEqual(RemoveWhiteSpace(expectedMapRepresentation), RemoveWhiteSpace(actualMap.ToString())); }
public void CaveTest() { var strat = new CaveMapCreationStrategy <RogueSharp.Map>(100, 120, 0.65); var map = strat.CreateMap(); Debug.WriteLine(map.ToString()); }
public DungeonMap CreateCave(bool explored) { map.Initialize(width, heigth); IMapCreationStrategy <Map> strategy = new CaveMapCreationStrategy <Map>(width, heigth, 48, 3, 1); map.Copy(strategy.CreateMap()); foreach (Cell cell in map.GetAllCells()) { map.SetCellProperties(cell.X, cell.Y, cell.IsTransparent, cell.IsWalkable, explored); } return(map); }
public void Create_MapCreatedWithCaveCreationStrategy_ExpectedMap() { int expectedWidth = 50; int expectedHeight = 20; IRandom random = new DotNetRandom( 27 ); IMapCreationStrategy<Map> mapCreationStrategy = new CaveMapCreationStrategy<Map>( expectedWidth, expectedHeight, 45, 3, 2, random ); string expectedMapRepresentation = @"################################################## ########...###################.#.#####....######## ######.......##############......#####....######## ####........###############......####......####### ###.........#################...######........#### ##........#################.##..#####.....######## ###.......#######.#.######..##..#######.#..####### ####......######.......#........#########..####### #####.......#....##....###......#########..####### ######........#####..............#########..###### #..###......########....######...#########..###### #...##......########.....#####.....#.######..##### #............##########..######......######..##### #...........########.....######.#....#######..#### ##...........#######.....###################..#### #............#.#####........#################..### ##.............#####................#########..### ###.............#####........######...........#### ####.#....#.#.#######.#.#...###################### ##################################################"; IMap actualMap = Map.Create( mapCreationStrategy ); Trace.Write( actualMap ); Assert.AreEqual( expectedWidth, actualMap.Width ); Assert.AreEqual( expectedHeight, actualMap.Height ); Assert.AreEqual( expectedMapRepresentation.Replace( " ", string.Empty ), actualMap.ToString() ); }