示例#1
0
    private void Update()
    {
        Vector3Int chunkCoordinate = ChunkManager.GetChunkCoordinate(transform.position);

        if (CurrentChunkCoordinate == chunkCoordinate)
        {
            return;
        }

        CurrentChunkCoordinate = chunkCoordinate;
        _ = GenerateNearbyChunksAsync(CurrentChunkCoordinate);
    }