private void getCategoryDetail(string Name) { this.CList = new CategoryList(); var cname = Name; if (cname == "未分类") { cname = null; } List <TextList> Tmod = db.TextLists.Where(c => c.CategoryName == cname).ToList(); //获取分类下属的文章表 this.CTList = new List <CategoryText>(); //将TextList表的数据洗入CategoryText列表 foreach (var item in Tmod) { var temp = new CategoryText { TextTitle = item.TextTitle, TextID = item.TextID, Hot = item.Hot, ChangeTime = item.TextChangeDate }; CList.CategoryHot += item.Hot; CTList.Add(temp); } CList.TextCount = Tmod.Count(c => c.CategoryName == cname); if (cname == null) { CList.CategoryName = "未分类"; } }
void ReleaseDesignerOutlets() { if (BuscarButton != null) { BuscarButton.Dispose(); BuscarButton = null; } if (CategoryText != null) { CategoryText.Dispose(); CategoryText = null; } if (CountText != null) { CountText.Dispose(); CountText = null; } if (IdText != null) { IdText.Dispose(); IdText = null; } if (NameText != null) { NameText.Dispose(); NameText = null; } if (PriceText != null) { PriceText.Dispose(); PriceText = null; } if (StatusLabel != null) { StatusLabel.Dispose(); StatusLabel = null; } if (ValidarButton != null) { ValidarButton.Dispose(); ValidarButton = null; } }
public void Clear() { GameText.Clear(); CategoryText.Clear(); RunnerNamesText.Clear(); PlatformText.Clear(); EstimateText.Clear(); TimeText.Clear(); if (curRun != null) { curRun.PropertyChanged -= Run_PropertyChanged; curRun = null; } }