public StorageDrawers() { name = Name; GlobalStorageUpgrade = 64; CategoryStorageUpgrades.Add("food", 64); sideall = GameSetup.Textures.SELF; categories = new List <string>() { "storage", GameSetup.NAMESPACE }; isSolid = true; icon = GameSetup.Textures.GetPath(TextureType.icon, "StorageDrawers.png"); }
public Basket() { name = Name; GlobalStorageUpgrade = 16; CategoryStorageUpgrades.Add("food", 16); sideall = GameSetup.Textures.SELF; categories = new List <string>() { "storage", GameSetup.NAMESPACE }; isSolid = true; icon = GameSetup.Textures.GetPath(TextureType.icon, "basket.png"); }
public HollowedLog() { name = Name; GlobalStorageUpgrade = 8; CategoryStorageUpgrades.Add("food", 8); sideall = Name; sideyp = ColonyBuiltIn.ItemTypes.LOGTAIGA; sideyn = ColonyBuiltIn.ItemTypes.LOGTAIGA; categories = new List <string>() { CommonCategories.Essential, CommonCategories.Storage, CommonCategories.StockpileUpgrade, nameof(TimePeriod.PreHistory), GameSetup.NAMESPACE }; isSolid = true; icon = GameSetup.Textures.GetPath(TextureType.icon, nameof(TimePeriod.PreHistory) + "/" + "HollowedLog.png"); }
public Pallet() { name = Name; GlobalStorageUpgrade = 128; CategoryStorageUpgrades.Add("food", 128); mesh = "gamedata/meshes/trader.ply"; //sideall = GameSetup.Textures.SELF; categories = new List <string>() { CommonCategories.Essential, CommonCategories.Storage, CommonCategories.StockpileUpgrade, "ea", nameof(TimePeriod.IndustrialAge), GameSetup.NAMESPACE }; isSolid = true; icon = "gamedata/textures/icons/trader.png"; //icon = GameSetup.Textures.GetPath(TextureType.icon, "Pallet.png"); }
public WovenBasket() { name = Name; GlobalStorageUpgrade = 16; CategoryStorageUpgrades.Add("food", 16); sideall = GameSetup.Textures.SELF; categories = new List <string>() { CommonCategories.Essential, CommonCategories.Storage, CommonCategories.StockpileUpgrade, "ba", nameof(TimePeriod.StoneAge), GameSetup.NAMESPACE }; onPlaceAudio = CommonSounds.WoodPlace; onRemoveAudio = CommonSounds.WoodDeleteLight; isSolid = true; icon = GameSetup.Textures.GetPath(TextureType.icon, nameof(TimePeriod.StoneAge) + "/" + "WovenBasket.png"); }
public StorageDrawers() { name = Name; GlobalStorageUpgrade = 64; CategoryStorageUpgrades.Add("food", 64); sidexp = StorageDrawers.Name; sideall = "planks"; categories = new List <string>() { CommonCategories.Essential, CommonCategories.Storage, CommonCategories.StockpileUpgrade, "da", nameof(TimePeriod.IronAge), GameSetup.NAMESPACE }; onPlaceAudio = "woodPlace"; onRemoveAudio = "woodDeleteHeavy"; isSolid = true; icon = GameSetup.Textures.GetPath(TextureType.icon, "StorageDrawers.png"); }
public Shelving() { name = Name; GlobalStorageUpgrade = 32; CategoryStorageUpgrades.Add("food", 32); sideall = GameSetup.Textures.SELF; mesh = GameSetup.MESH_PATH + "Shelving.ply"; categories = new List <string>() { CommonCategories.Essential, CommonCategories.Storage, CommonCategories.StockpileUpgrade, "ca", nameof(TimePeriod.BronzeAge), GameSetup.NAMESPACE }; onPlaceAudio = "woodPlace"; onRemoveAudio = "woodDeleteLight"; isSolid = true; icon = GameSetup.Textures.GetPath(TextureType.icon, "Shelving.png"); }