示例#1
0
    // Update is called once per frame
    void Update()
    {
        if (gameObject.scene.name == "Room")
        {
            ct += Time.deltaTime;

            int stop;
            if (ct >= Random.Range(7, 15))
            {
                stop = Random.Range(0, 3);

                if (stop == 0)
                {
                    Debug.Log("멈춤");
                    catchableLocomotionController.Stop();
                    animator.Play("interaction");
                }
                else
                {
                    rnd = Random.Range(0, attractions.Count);
                    animator.Play("run");

                    catchableLocomotionController.Goto(attractions[rnd]);
                    Debug.Log(parents.name + " 는 " + attractions[rnd] + " 로 가는중입니다.");
                }
                ct = 0;
            }
        }
    }
示例#2
0
    // Use this for initialization
    void Awake()
    {
        animator = GetComponentInParent <Animator>();

        animator.Play("run");

        catchableLocomotionController = GetComponent <CatchableLocomotionController>();
        parents = catchableLocomotionController.Paraents;

        if (gameObject.scene.name == "Room")
        {
            roomManager = GameObject.FindObjectOfType <RoomManager>();
            foreach (var item in roomManager.movePoint)
            {
                attractions.Add(item);
            }

            rnd = Random.Range(0, attractions.Count);

            catchableLocomotionController.Goto(attractions[rnd]);
        }
    }