public void InitializeData(CatProject _project) { _project.SynchronizeScene(); project = _project; // scene for scene files sceneList.Items.Clear(); string[] files = Directory.GetFiles(project.projectRoot + CatProject.RESOURCE_DIR + "/scene/", "*.scene"); int selectionIndex = -1; int index = 0; foreach (string file in files) { string filename = Path.GetFileNameWithoutExtension(file); string displayName = filename; if (filename == project.startupSceneName) { displayName += "<Startup>"; } sceneList.Items.Add(displayName); if (filename == project.currentSceneName) { selectionIndex = index; } ++index; } if (selectionIndex != -1) { sceneList.SetSelected(selectionIndex, true); } }
public bool Execute(MapEditor _mapEditor) { SaveFileDialog saveFileDialog = new SaveFileDialog(); if (saveFileDialog.ShowDialog() == DialogResult.OK) { string filename = saveFileDialog.FileName; int index = filename.LastIndexOf("\\"); string projectName = filename.Substring(index + 1); string directory = filename.Substring(0, index + 1); CatProject newProject = CatProject.CreateEmptyProject(projectName, directory, _mapEditor.m_gameEngine); _mapEditor.ExecuteCommend(new OpenProjectCommand(newProject.GetProjectXMLAddress())); return(true); } return(false); }
public bool Execute(MapEditor _mapEditor) { if (projectPath == "") { OpenFileDialog openFileDialog = new OpenFileDialog(); openFileDialog.Filter = "Catsland Project|*.xml"; openFileDialog.FilterIndex = 1; if (openFileDialog.ShowDialog() == DialogResult.OK) { projectPath = openFileDialog.FileName; } else { return(false); } } String filename = projectPath; CatProject newProject = CatProject.OpenProject(filename, _mapEditor.m_gameEngine); _mapEditor.curProject = newProject; Mgr <CatProject> .Singleton = _mapEditor.curProject; _mapEditor.UpdateModelList(_mapEditor.curProject.modelList1.contentList); // load current project _mapEditor.OpenScene(_mapEditor.curProject.GetSceneFileAddress(_mapEditor.curProject.currentSceneName)); _mapEditor.m_gameEngine._gameInEditorMode = GameEngine.InEditorMode.Editing; _mapEditor.btn_play.Enabled = true; _mapEditor.btn_stop.Enabled = false; _mapEditor.btn_pause.Enabled = false; //Mgr<Camera>.Singleton.Reset(); _mapEditor.updateEditorScriptMenu(); _mapEditor.updateInsertComponentMenu(); _mapEditor.UpdateEditorWindowFrame(); return(true); }