示例#1
0
        public override ChessPiece GetPiece(int row, int column)
        {
            IPieceBehaviour UpMovement        = new BasicMovementBehaviour(0, -1, 1);
            IPieceBehaviour RightMovement     = new BasicMovementBehaviour(1, 0, 1);
            IPieceBehaviour DownMovement      = new BasicMovementBehaviour(0, 1, 1);
            IPieceBehaviour LeftMovement      = new BasicMovementBehaviour(-1, 0, 1);
            IPieceBehaviour UpRightMovement   = new BasicMovementBehaviour(1, -1, 1);
            IPieceBehaviour DownRightMovement = new BasicMovementBehaviour(1, 1, 1);
            IPieceBehaviour DownLeftMovement  = new BasicMovementBehaviour(-1, 1, 1);
            IPieceBehaviour UpLeftMovement    = new BasicMovementBehaviour(-1, -1, 1);
            IPieceBehaviour UpCapture         = new BasicCaptureBehaviour(0, -1, 1);
            IPieceBehaviour RightCapture      = new BasicCaptureBehaviour(1, 0, 1);
            IPieceBehaviour DownCapture       = new BasicCaptureBehaviour(0, 1, 1);
            IPieceBehaviour LeftCapture       = new BasicCaptureBehaviour(-1, 0, 1);
            IPieceBehaviour UpRightCapture    = new BasicCaptureBehaviour(1, -1, 1);
            IPieceBehaviour DownRightCapture  = new BasicCaptureBehaviour(1, 1, 1);
            IPieceBehaviour DownLeftCapture   = new BasicCaptureBehaviour(-1, 1, 1);
            IPieceBehaviour UpLeftCapture     = new BasicCaptureBehaviour(-1, -1, 1);
            IPieceBehaviour ShortCastle       = new CastleBehaviour(2, 0, 1, 0, 3, -2, 0);
            IPieceBehaviour LongCastle        = new CastleBehaviour(-2, 0, -1, 0, 4, 3, 0);

            IPieceBehaviour[] pieceBehaviours = new IPieceBehaviour[] { UpMovement, RightMovement, DownMovement, LeftMovement, UpRightMovement, DownRightMovement, DownLeftMovement, UpLeftMovement,
                                                                        UpCapture, RightCapture, DownCapture, LeftCapture, UpRightCapture, DownRightCapture, DownLeftCapture, UpLeftCapture, ShortCastle, LongCastle };
            return(new King(Alliance, Texture, pieceBehaviours, row, column, false, 0, this));
        }
示例#2
0
 private void Construct(Transform castleTransform, CastleBehaviour castle, AIBase.Factory factory)
 {
     _castleTransform = castleTransform;
     _castle          = castle;
     _factory         = factory;
 }
示例#3
0
文件: AIBase.cs 项目: kscarlett/LD40
 private void Construct(CastleBehaviour castle)
 {
     _castle = castle;
 }