示例#1
0
 //check the options the player has selected in his tool and generate components for that
 //create appropriate methods for each component of the tool
 public override void CreateAssets()
 {
     _castingStateMachine = CreateCastingStateMachine();
     _castingStateMachine.Initialize(_fishingLocation, toolReferences);
     _enticeStateMachine    = CreateEnticeMethod();
     _retrievalStateMachine = CreateRetrievalMethod();
 }