// pause battle, attack player with specified spell void attackPlayer(SpellData s) { Debug.Log(stats.name + " casts " + s.ToString()); castManager.enemyCast(castManager.spellDict, s, position, target); }
// pause battle, attack player with specified spell void attackPlayer(SpellData s) { Debug.Log(stats.name + " casts " + s.ToString()); castManager.enemyCast(castManager.spellDict, s, position, target); }