示例#1
0
        private List<CasePalletSolution> GenerateSolutions()
        {
            // generate best layers
            Layer[] bestLayers = new Layer[3];
            if (_constraintSet.AllowLastLayerOrientationChange)
            {
                bestLayers[0] = GenerateBestLayer(_bProperties, _palletProperties, _cornerProperties, _constraintSet, HalfAxis.HAxis.AXIS_X_P);
                bestLayers[1] = GenerateBestLayer(_bProperties, _palletProperties, _cornerProperties, _constraintSet, HalfAxis.HAxis.AXIS_Y_P);
                bestLayers[2] = GenerateBestLayer(_bProperties, _palletProperties, _cornerProperties, _constraintSet, HalfAxis.HAxis.AXIS_Z_P);
            }

            List<CasePalletSolution> solutions = new List<CasePalletSolution>();
            // loop through all patterns
            foreach (LayerPattern pattern in _patterns)
            {
                if (!_constraintSet.AllowPattern(pattern.Name))
                    continue;
                // loop through all swap positions (if layer can be swapped)
                for (int swapPos = 0; swapPos < (pattern.CanBeSwapped ? 2 : 1); ++swapPos)
                {
                    pattern.Swapped = swapPos == 1;

                    // loop through all vertical axes
                    for (int i = 0; i < 3; ++i)
                    {
                        HalfAxis.HAxis axisOrtho1 = (HalfAxis.HAxis)(2 * i);
                        HalfAxis.HAxis axisOrtho2 = (HalfAxis.HAxis)(2 * i + 1);

                        if (!_constraintSet.AllowOrthoAxis(axisOrtho2))
                            continue;
                        try
                        {
                            // build 2 layers (pallet length/width)
                            Layer layer1 = new Layer(_bProperties, _palletProperties, _cornerProperties, _constraintSet, axisOrtho1);
                            Layer layer1_inv = new Layer(_bProperties, _palletProperties, _cornerProperties, _constraintSet, axisOrtho1, true);
                            Layer layer2 = new Layer(_bProperties, _palletProperties, _cornerProperties, _constraintSet, axisOrtho2);
                            Layer layer2_inv = new Layer(_bProperties, _palletProperties, _cornerProperties, _constraintSet, axisOrtho2, true);
                            double actualLength1 = 0.0, actualLength2 = 0.0, actualWidth1 = 0.0, actualWidth2 = 0.0;
                            bool bResult1 = pattern.GetLayerDimensionsChecked(layer1, out actualLength1, out actualWidth1);
                            bool bResult2 = pattern.GetLayerDimensionsChecked(layer2, out actualLength2, out actualWidth2);

                            string layerAlignment = string.Empty;
                            for (int j = 0; j < 6; ++j)
                            {
                                Layer layer1T = null, layer2T = null;
                                if (0 == j && _constraintSet.AllowAlignedLayers && bResult1)
                                {
                                    pattern.GenerateLayer(layer1, actualLength1, actualWidth1);
                                    layer1T = layer1; layer2T = layer1;
                                    layerAlignment = "aligned-1";
                                }
                                else if (1 == j && _constraintSet.AllowAlignedLayers && bResult2)
                                {
                                    pattern.GenerateLayer(layer2, actualLength2, actualWidth2);
                                    layer1T = layer2; layer2T = layer2;
                                    layerAlignment = "aligned-2";
                                }
                                else if (2 == j && _constraintSet.AllowAlternateLayers && bResult1 && bResult2)
                                {
                                    pattern.GenerateLayer(layer1, Math.Max(actualLength1, actualLength2), Math.Max(actualWidth1, actualWidth2));
                                    pattern.GenerateLayer(layer2, Math.Max(actualLength1, actualLength2), Math.Max(actualWidth1, actualWidth2));
                                    layer1T = layer1; layer2T = layer2;
                                    layerAlignment = "alternate-12";
                                }
                                else if (3 == j && _constraintSet.AllowAlternateLayers && bResult1 && bResult2)
                                {
                                    pattern.GenerateLayer(layer1, Math.Max(actualLength1, actualLength2), Math.Max(actualWidth1, actualWidth2));
                                    pattern.GenerateLayer(layer2, Math.Max(actualLength1, actualLength2), Math.Max(actualWidth1, actualWidth2));
                                    layer1T = layer2; layer2T = layer1;
                                    layerAlignment = "alternate-21";
                                }
                                else if (4 == j && _constraintSet.AllowAlternateLayers && pattern.CanBeInverted && bResult1)
                                {
                                    pattern.GenerateLayer(layer1, actualLength1, actualWidth1);
                                    pattern.GenerateLayer(layer1_inv, actualLength1, actualWidth1);
                                    layer1T = layer1; layer2T = layer1_inv;
                                    layerAlignment = "inv-1";
                                }
                                else if (5 == j && _constraintSet.AllowAlternateLayers && pattern.CanBeInverted && bResult2)
                                {
                                    pattern.GenerateLayer(layer2, actualLength2, actualWidth2);
                                    pattern.GenerateLayer(layer2_inv, actualLength2, actualWidth2);
                                    layer1T = layer2; layer2T = layer2_inv;
                                    layerAlignment = "inv-2";
                                }

                                if (null == layer1T || null == layer2T || 0 == layer1T.Count || 0 == layer2T.Count)
                                    continue;

                                // counters
                                string axisName = string.Empty;
                                switch (i)
                                {
                                    case 0: axisName = "X"; break;
                                    case 1: axisName = "Y"; break;
                                    case 2: axisName = "Z"; break;
                                    default: break;
                                }
                                string title = string.Format("{0}-{1}-{2}{3}", pattern.Name, axisName, layerAlignment, swapPos == 1 ? "-swapped" : "");

                                CasePalletSolution sol = new CasePalletSolution(null, title, layer1T == layer2T);
                                int iLayerIndex = 0;
                                double zLayer = _palletProperties.Height;
                                double capThickness = null != _capProperties ? _capProperties.Thickness : 0;
                                int iInterlayer = 0;
                                int iCount = 0;

                                bool maxWeightReached = _constraintSet.UseMaximumPalletWeight && (_palletProperties.Weight + _bProperties.Weight > _constraintSet.MaximumPalletWeight);
                                bool maxHeightReached = _constraintSet.UseMaximumHeight && (zLayer + capThickness + _bProperties.Dimension(axisOrtho1) > _constraintSet.MaximumHeight);
                                bool maxNumberReached = false;

                                // insert anti-slip interlayer id there is one
                                if (_constraintSet.HasInterlayerAntiSlip)
                                {
                                    InterlayerPos interlayerPos = sol.CreateNewInterlayer(zLayer, 1);
                                    zLayer += _interlayerPropertiesAntiSlip.Thickness;
                                }

                                while (!maxWeightReached && !maxHeightReached && !maxNumberReached)
                                {
                                    if (_constraintSet.HasInterlayer)
                                    {
                                        if (iInterlayer >= _constraintSet.InterlayerPeriod)
                                        {
                                            InterlayerPos interlayerPos = sol.CreateNewInterlayer(zLayer, 0);
                                            zLayer += _interlayerProperties.Thickness;
                                            iInterlayer = 0;
                                        }
                                        ++iInterlayer;
                                    }

                                    // select current layer type
                                    double cornerThickness = null != _cornerProperties ? _cornerProperties.Thickness : 0.0;
                                    Layer currentLayer = iLayerIndex % 2 == 0 ? layer1T : layer2T;
                                    BoxLayer layer = sol.CreateNewLayer(zLayer, pattern.Name);
                                    layer.MaximumSpace = currentLayer.MaximumSpace;

                                    foreach (LayerPosition layerPos in currentLayer)
                                    {
                                        ++iCount;
                                        maxWeightReached = _constraintSet.UseMaximumPalletWeight && ((iCount * _bProperties.Weight + _palletProperties.Weight) > _constraintSet.MaximumPalletWeight);
                                        maxNumberReached = _constraintSet.UseMaximumNumberOfCases && (iCount > _constraintSet.MaximumNumberOfItems);
                                        if (!maxWeightReached && !maxNumberReached)
                                        {
                                            LayerPosition layerPosTemp = AdjustLayerPosition(layerPos);
                                            BoxPosition boxPos = new BoxPosition(
                                                layerPosTemp.Position
                                                    - (0.5 *_constraintSet.OverhangX - cornerThickness) * Vector3D.XAxis
                                                    - (0.5 * _constraintSet.OverhangY - cornerThickness)* Vector3D.YAxis
                                                    + zLayer * Vector3D.ZAxis
                                                , layerPosTemp.LengthAxis
                                                , layerPosTemp.WidthAxis
                                                );
                                            layer.Add(boxPos);
                                        }
                                        else
                                            break;
                                    }

                                    // increment layer index
                                    ++iLayerIndex;
                                    zLayer += currentLayer.BoxHeight;

                                    // check height
                                    maxHeightReached = _constraintSet.UseMaximumHeight && (zLayer + _bProperties.Dimension(axisOrtho1) > _constraintSet.MaximumHeight);
                                    // check number
                                    maxNumberReached = _constraintSet.UseMaximumNumberOfCases && (iCount + 1 > _constraintSet.MaximumNumberOfItems);
                                    // check weight
                                    maxWeightReached = _constraintSet.UseMaximumPalletWeight && (((iCount+1) * _bProperties.Weight + _palletProperties.Weight) > _constraintSet.MaximumPalletWeight);
                                }

                                if (maxHeightReached && _constraintSet.AllowLastLayerOrientationChange)
                                {
                                    // remaining height
                                    double remainingHeight = _constraintSet.MaximumHeight - zLayer;
                                    // test to complete with best layer
                                    Layer bestLayer = null; int ibestLayerCount = 0;
                                    for (int iLayerDir = 0; iLayerDir < 3; ++iLayerDir)
                                    {
                                        // another direction than the current direction
                                        if (iLayerDir == i) continue;

                                        Layer layer = bestLayers[iLayerDir];
                                        if (null == layer) continue;

                                        int layerCount = Convert.ToInt32(Math.Floor(remainingHeight / layer.BoxHeight));
                                        if (layerCount < 1) continue;

                                        if (null == bestLayer || ibestLayerCount * bestLayer.Count < layerCount * layer.Count)
                                        {
                                            bestLayer = layer;
                                            ibestLayerCount = layerCount;
                                        }
                                    }

                                    if (null != bestLayer)
                                    {
                                        double cornerThickness = null != _cornerProperties ? _cornerProperties.Thickness : 0.0;

                                        for (int iAddLayer = 0; iAddLayer < ibestLayerCount; ++iAddLayer)
                                        {
                                            BoxLayer layer = sol.CreateNewLayer(zLayer, string.Empty);

                                            foreach (LayerPosition layerPos in bestLayer)
                                            {
                                                LayerPosition layerPosTemp = AdjustLayerPosition(layerPos);
                                                BoxPosition boxPos = new BoxPosition(
                                                    layerPosTemp.Position
                                                    - (0.5 * _constraintSet.OverhangX - cornerThickness)* Vector3D.XAxis
                                                    - (0.5 * _constraintSet.OverhangY - cornerThickness) * Vector3D.YAxis
                                                    + zLayer * Vector3D.ZAxis
                                                    , layerPosTemp.LengthAxis
                                                    , layerPosTemp.WidthAxis
                                                    );
                                                layer.Add(boxPos);
                                            }
                                            zLayer += bestLayer.BoxHeight;
                                        }
                                    }
                                }

                                // set maximum criterion
                                if (maxNumberReached) sol.LimitReached = CasePalletSolution.Limit.LIMIT_MAXNUMBERREACHED;
                                else if (maxWeightReached) sol.LimitReached = CasePalletSolution.Limit.LIMIT_MAXWEIGHTREACHED;
                                else if (maxHeightReached) sol.LimitReached = CasePalletSolution.Limit.LIMIT_MAXHEIGHTREACHED;

                                // insert solution
                                if (sol.Count > 0)
                                    solutions.Add(sol);
                            }
                        }
                        catch (NotImplementedException)
                        {
                            _log.Info(string.Format("Pattern {0} is not implemented", pattern.Name));
                        }
                        catch (Exception ex)
                        {
                            _log.Error(string.Format("Exception caught: {0}", ex.Message));
                        }
                    } // loop through all vertical axes
                } // loop through all swap positions (if layer can be swapped)
            } // loop through all patterns
            // sort solutions
            solutions.Sort();

            if (ConstraintSet.AllowTwoLayerOrientations && solutions.Count > 0)
            {
                // get best solution count
                int iBestSolutionCount = solutions[0].CaseCount;
                // if solutions exceeds
                List<CasePalletSolution> multiOrientSolution = GenerateOptimizedCombinationOfLayers();
                foreach (CasePalletSolution sol in multiOrientSolution)
                {
                    if (sol.CaseCount > iBestSolutionCount)
                        solutions.Add(sol);
                }
                solutions.Sort();
            }

            // remove unwanted solutions
            if (_constraintSet.UseNumberOfSolutionsKept && solutions.Count > _constraintSet.NumberOfSolutionsKept)
            {
                // get minimum box count
                int minBoxCount = solutions[_constraintSet.NumberOfSolutionsKept].CaseCount;
                // remove any solution with less boxes than minBoxCount
                while (solutions[solutions.Count - 1].CaseCount < minBoxCount)
                    solutions.RemoveAt(solutions.Count - 1);
            }
            return solutions;
        }
示例#2
0
        /// <summary>
        /// build optimal solutions with 2 layer types
        /// </summary>
        /// <returns></returns>
        private List <CasePalletSolution> GenerateOptimizedCombinationOfLayers()
        {
            List <CasePalletSolution> solutions = new List <CasePalletSolution>();

            // generate best layers
            Layer2D[] bestLayers = new Layer2D[3];
            bestLayers[0] = GenerateBestLayer(_bProperties, _palletProperties, _cornerProperties, _constraintSet, HalfAxis.HAxis.AXIS_X_P);
            bestLayers[1] = GenerateBestLayer(_bProperties, _palletProperties, _cornerProperties, _constraintSet, HalfAxis.HAxis.AXIS_Y_P);
            bestLayers[2] = GenerateBestLayer(_bProperties, _palletProperties, _cornerProperties, _constraintSet, HalfAxis.HAxis.AXIS_Z_P);

            string[] dir = { "X", "Y", "Z" };
            for (int i = 0; i < 3; ++i)
            {
                HalfAxis.HAxis axisOrtho = (HalfAxis.HAxis)(2 * i + 1);
                HalfAxis.HAxis axis0     = (HalfAxis.HAxis)((2 * (i + 1)) % 6 + 1);
                HalfAxis.HAxis axis1     = (HalfAxis.HAxis)((2 * (i + 2)) % 6 + 1);

                int noLayer0 = 0, noLayer1 = 0;
                if (GetOptimalRequest(
                        _bProperties.Dimension(axis0), bestLayers[i % 3].Count
                        , _bProperties.Dimension(axis1), bestLayers[(i + 1) % 3].Count
                        , out noLayer0, out noLayer1))
                {
                    Layer2D layer0 = bestLayers[i % 3];
                    Layer2D layer1 = bestLayers[(i + 1) % 3];

                    // sol0
                    CasePalletSolution sol0            = new CasePalletSolution(null, string.Format("combination_{0}{1}", dir[i % 3], dir[(i % 3) + 1]), false);
                    double             zLayer          = _palletProperties.Height;
                    double             cornerThickness = null != _cornerProperties ? _cornerProperties.Thickness : 0.0;

                    for (int j = 0; j < noLayer0; ++j)
                    {
                        Layer3DBox layer = sol0.CreateNewLayer(zLayer, 0);
                        foreach (LayerPosition layerPos in layer0)
                        {
                            LayerPosition layerPosTemp = AdjustLayerPosition(layerPos);
                            BoxPosition   boxPos       = new BoxPosition(
                                layerPosTemp.Position
                                - 0.5 * _constraintSet.OverhangX * Vector3D.XAxis
                                - 0.5 * _constraintSet.OverhangY * Vector3D.YAxis
                                + zLayer * Vector3D.ZAxis
                                , layerPosTemp.LengthAxis
                                , layerPosTemp.WidthAxis
                                );
                            layer.Add(boxPos);
                        }
                        zLayer += layer0.BoxHeight;
                    }
                    for (int j = 0; j < noLayer1; ++j)
                    {
                        Layer3DBox layer = sol0.CreateNewLayer(zLayer, 0);
                        foreach (LayerPosition layerPos in layer1)
                        {
                            LayerPosition layerPosTemp = AdjustLayerPosition(layerPos);
                            BoxPosition   boxPos       = new BoxPosition(
                                layerPosTemp.Position
                                - (0.5 * _constraintSet.OverhangX - cornerThickness) * Vector3D.XAxis
                                - (0.5 * _constraintSet.OverhangY - cornerThickness) * Vector3D.YAxis
                                + zLayer * Vector3D.ZAxis
                                , layerPosTemp.LengthAxis
                                , layerPosTemp.WidthAxis
                                );
                            layer.Add(boxPos);
                        }
                        zLayer += layer1.BoxHeight;
                    }
                    solutions.Add(sol0);

                    // sol1
                    CasePalletSolution sol1 = new CasePalletSolution(null, string.Format("combination_{0}{1}", dir[i % 3], dir[(i % 3) + 1]), false);
                    zLayer = _palletProperties.Height;

                    for (int j = 0; j < noLayer0; ++j)
                    {
                        Layer3DBox layer = sol1.CreateNewLayer(zLayer, 0);
                        foreach (LayerPosition layerPos in layer1)
                        {
                            LayerPosition layerPosTemp = AdjustLayerPosition(layerPos);
                            BoxPosition   boxPos       = new BoxPosition(
                                layerPosTemp.Position
                                - (0.5 * _constraintSet.OverhangX - cornerThickness) * Vector3D.XAxis
                                - (0.5 * _constraintSet.OverhangY - cornerThickness) * Vector3D.YAxis
                                + zLayer * Vector3D.ZAxis
                                , layerPosTemp.LengthAxis
                                , layerPosTemp.WidthAxis
                                );
                            layer.Add(boxPos);
                        }
                        zLayer += layer1.BoxHeight;
                    }
                    for (int j = 0; j < noLayer1; ++j)
                    {
                        Layer3DBox layer = sol1.CreateNewLayer(zLayer, 0);
                        foreach (LayerPosition layerPos in layer0)
                        {
                            LayerPosition layerPosTemp = AdjustLayerPosition(layerPos);
                            BoxPosition   boxPos       = new BoxPosition(
                                layerPosTemp.Position
                                - (0.5 * _constraintSet.OverhangX - cornerThickness) * Vector3D.XAxis
                                - (0.5 * _constraintSet.OverhangY - cornerThickness) * Vector3D.YAxis
                                + zLayer * Vector3D.ZAxis
                                , layerPosTemp.LengthAxis
                                , layerPosTemp.WidthAxis
                                );
                            layer.Add(boxPos);
                        }
                        zLayer += layer0.BoxHeight;
                    }
                    solutions.Add(sol1);
                }
            }
            return(solutions);
        }
示例#3
0
        /// <summary>
        /// build optimal solutions with 2 layer types
        /// </summary>
        /// <returns></returns>
        private List<CasePalletSolution> GenerateOptimizedCombinationOfLayers()
        {
            List<CasePalletSolution> solutions = new List<CasePalletSolution>();

            // generate best layers
            Layer[] bestLayers = new Layer[3];
            bestLayers[0] = GenerateBestLayer(_bProperties, _palletProperties, _cornerProperties, _constraintSet, HalfAxis.HAxis.AXIS_X_P);
            bestLayers[1] = GenerateBestLayer(_bProperties, _palletProperties, _cornerProperties, _constraintSet, HalfAxis.HAxis.AXIS_Y_P);
            bestLayers[2] = GenerateBestLayer(_bProperties, _palletProperties, _cornerProperties, _constraintSet, HalfAxis.HAxis.AXIS_Z_P);

            string[] dir = { "X", "Y", "Z" };
            for (int i = 0; i < 3; ++i)
            {
                HalfAxis.HAxis axisOrtho = (HalfAxis.HAxis)(2 * i + 1);
                HalfAxis.HAxis axis0 = (HalfAxis.HAxis)((2 * (i + 1)) % 6 + 1);
                HalfAxis.HAxis axis1 = (HalfAxis.HAxis)((2 * (i + 2)) % 6 + 1);

                int noLayer0 = 0, noLayer1 = 0;
                if (GetOptimalRequest(
                    _bProperties.Dimension(axis0), bestLayers[i % 3].Count
                    , _bProperties.Dimension(axis1), bestLayers[(i + 1) % 3].Count
                    , out noLayer0, out noLayer1))
                {
                    Layer layer0 = bestLayers[i % 3];
                    Layer layer1 = bestLayers[(i + 1) % 3];

                    // sol0
                    CasePalletSolution sol0 = new CasePalletSolution(null, string.Format("combination_{0}{1}", dir[i % 3], dir[(i % 3) + 1]), false);
                    double zLayer = _palletProperties.Height;
                    double cornerThickness = null != _cornerProperties ? _cornerProperties.Thickness : 0.0;

                    for (int j = 0; j < noLayer0; ++j)
                    {
                        BoxLayer layer = sol0.CreateNewLayer(zLayer, string.Empty);
                        foreach (LayerPosition layerPos in layer0)
                        {
                            LayerPosition layerPosTemp = AdjustLayerPosition(layerPos);
                            BoxPosition boxPos = new BoxPosition(
                                layerPosTemp.Position
                                - 0.5 * _constraintSet.OverhangX * Vector3D.XAxis
                                - 0.5 * _constraintSet.OverhangY * Vector3D.YAxis
                                + zLayer * Vector3D.ZAxis
                                , layerPosTemp.LengthAxis
                                , layerPosTemp.WidthAxis
                                );
                            layer.Add(boxPos);
                        }
                        zLayer += layer0.BoxHeight;
                    }
                    for (int j = 0; j < noLayer1; ++j)
                    {
                        BoxLayer layer = sol0.CreateNewLayer(zLayer, string.Empty);
                        foreach (LayerPosition layerPos in layer1)
                        {
                            LayerPosition layerPosTemp = AdjustLayerPosition(layerPos);
                            BoxPosition boxPos = new BoxPosition(
                                layerPosTemp.Position
                                - (0.5 * _constraintSet.OverhangX - cornerThickness) * Vector3D.XAxis
                                - (0.5 * _constraintSet.OverhangY - cornerThickness) * Vector3D.YAxis
                                + zLayer * Vector3D.ZAxis
                                , layerPosTemp.LengthAxis
                                , layerPosTemp.WidthAxis
                                );
                            layer.Add(boxPos);
                        }
                        zLayer += layer1.BoxHeight;
                    }
                    solutions.Add(sol0);

                    // sol1
                    CasePalletSolution sol1 = new CasePalletSolution(null, string.Format("combination_{0}{1}", dir[i % 3], dir[(i % 3) + 1]), false);
                    zLayer = _palletProperties.Height;

                    for (int j = 0; j < noLayer0; ++j)
                    {
                        BoxLayer layer = sol1.CreateNewLayer(zLayer, string.Empty);
                        foreach (LayerPosition layerPos in layer1)
                        {
                            LayerPosition layerPosTemp = AdjustLayerPosition(layerPos);
                            BoxPosition boxPos = new BoxPosition(
                                layerPosTemp.Position
                                - (0.5 * _constraintSet.OverhangX - cornerThickness) * Vector3D.XAxis
                                - (0.5 * _constraintSet.OverhangY - cornerThickness) * Vector3D.YAxis
                                + zLayer * Vector3D.ZAxis
                                , layerPosTemp.LengthAxis
                                , layerPosTemp.WidthAxis
                                );
                            layer.Add(boxPos);
                        }
                        zLayer += layer1.BoxHeight;
                    }
                    for (int j = 0; j < noLayer1; ++j)
                    {
                        BoxLayer layer = sol1.CreateNewLayer(zLayer, string.Empty);
                        foreach (LayerPosition layerPos in layer0)
                        {
                            LayerPosition layerPosTemp = AdjustLayerPosition(layerPos);
                            BoxPosition boxPos = new BoxPosition(
                                layerPosTemp.Position
                                - (0.5 * _constraintSet.OverhangX - cornerThickness) * Vector3D.XAxis
                                - (0.5 * _constraintSet.OverhangY - cornerThickness) * Vector3D.YAxis
                                + zLayer * Vector3D.ZAxis
                                , layerPosTemp.LengthAxis
                                , layerPosTemp.WidthAxis
                                );
                            layer.Add(boxPos);
                        }
                        zLayer += layer0.BoxHeight;
                    }
                    solutions.Add(sol1);
                }
            }
            return solutions;
        }
示例#4
0
        private List <CasePalletSolution> GenerateSolutions()
        {
            // generate best layers
            Layer2D[] bestLayers = new Layer2D[3];
            if (_constraintSet.AllowLastLayerOrientationChange)
            {
                bestLayers[0] = GenerateBestLayer(_bProperties, _palletProperties, _cornerProperties, _constraintSet, HalfAxis.HAxis.AXIS_X_P);
                bestLayers[1] = GenerateBestLayer(_bProperties, _palletProperties, _cornerProperties, _constraintSet, HalfAxis.HAxis.AXIS_Y_P);
                bestLayers[2] = GenerateBestLayer(_bProperties, _palletProperties, _cornerProperties, _constraintSet, HalfAxis.HAxis.AXIS_Z_P);
            }

            List <CasePalletSolution> solutions = new List <CasePalletSolution>();

            // loop through all patterns
            foreach (LayerPatternBox pattern in LayerPatternBox.All)
            {
                if (!_constraintSet.AllowPattern(pattern.Name))
                {
                    continue;
                }
                // loop through all swap positions (if layer can be swapped)
                for (int swapPos = 0; swapPos < (pattern.CanBeSwapped ? 2 : 1); ++swapPos)
                {
                    // loop through all vertical axes
                    for (int i = 0; i < 3; ++i)
                    {
                        HalfAxis.HAxis axisOrtho1 = (HalfAxis.HAxis)(2 * i);
                        HalfAxis.HAxis axisOrtho2 = (HalfAxis.HAxis)(2 * i + 1);

                        if (!_constraintSet.AllowOrthoAxis(axisOrtho2))
                        {
                            continue;
                        }
                        try
                        {
                            // build 2 layers (pallet length/width)
                            Layer2D layer1 = BuildLayer(_bProperties, _palletProperties, _cornerProperties, _constraintSet, axisOrtho1, swapPos == 1, false);
                            Layer2D layer1_inv = BuildLayer(_bProperties, _palletProperties, _cornerProperties, _constraintSet, axisOrtho1, swapPos == 1, true);
                            Layer2D layer2 = BuildLayer(_bProperties, _palletProperties, _cornerProperties, _constraintSet, axisOrtho2, swapPos == 1, false);
                            Layer2D layer2_inv = BuildLayer(_bProperties, _palletProperties, _cornerProperties, _constraintSet, axisOrtho2, swapPos == 1, true);
                            double  actualLength1 = 0.0, actualLength2 = 0.0, actualWidth1 = 0.0, actualWidth2 = 0.0;
                            bool    bResult1 = pattern.GetLayerDimensionsChecked(layer1, out actualLength1, out actualWidth1);
                            bool    bResult2 = pattern.GetLayerDimensionsChecked(layer2, out actualLength2, out actualWidth2);

                            string layerAlignment = string.Empty;
                            for (int j = 0; j < 6; ++j)
                            {
                                Layer2D layer1T = null, layer2T = null;
                                if (0 == j && _constraintSet.AllowAlignedLayers && bResult1)
                                {
                                    pattern.GenerateLayer(layer1, actualLength1, actualWidth1);
                                    layer1T        = layer1; layer2T = layer1;
                                    layerAlignment = "aligned-1";
                                }
                                else if (1 == j && _constraintSet.AllowAlignedLayers && bResult2)
                                {
                                    pattern.GenerateLayer(layer2, actualLength2, actualWidth2);
                                    layer1T        = layer2; layer2T = layer2;
                                    layerAlignment = "aligned-2";
                                }
                                else if (2 == j && _constraintSet.AllowAlternateLayers && bResult1 && bResult2)
                                {
                                    pattern.GenerateLayer(layer1, Math.Max(actualLength1, actualLength2), Math.Max(actualWidth1, actualWidth2));
                                    pattern.GenerateLayer(layer2, Math.Max(actualLength1, actualLength2), Math.Max(actualWidth1, actualWidth2));
                                    layer1T        = layer1; layer2T = layer2;
                                    layerAlignment = "alternate-12";
                                }
                                else if (3 == j && _constraintSet.AllowAlternateLayers && bResult1 && bResult2)
                                {
                                    pattern.GenerateLayer(layer1, Math.Max(actualLength1, actualLength2), Math.Max(actualWidth1, actualWidth2));
                                    pattern.GenerateLayer(layer2, Math.Max(actualLength1, actualLength2), Math.Max(actualWidth1, actualWidth2));
                                    layer1T        = layer2; layer2T = layer1;
                                    layerAlignment = "alternate-21";
                                }
                                else if (4 == j && _constraintSet.AllowAlternateLayers && pattern.CanBeInverted && bResult1)
                                {
                                    pattern.GenerateLayer(layer1, actualLength1, actualWidth1);
                                    pattern.GenerateLayer(layer1_inv, actualLength1, actualWidth1);
                                    layer1T        = layer1; layer2T = layer1_inv;
                                    layerAlignment = "inv-1";
                                }
                                else if (5 == j && _constraintSet.AllowAlternateLayers && pattern.CanBeInverted && bResult2)
                                {
                                    pattern.GenerateLayer(layer2, actualLength2, actualWidth2);
                                    pattern.GenerateLayer(layer2_inv, actualLength2, actualWidth2);
                                    layer1T        = layer2; layer2T = layer2_inv;
                                    layerAlignment = "inv-2";
                                }

                                if (null == layer1T || null == layer2T || 0 == layer1T.Count || 0 == layer2T.Count)
                                {
                                    continue;
                                }

                                // counters
                                string axisName = string.Empty;
                                switch (i)
                                {
                                case 0: axisName = "X"; break;

                                case 1: axisName = "Y"; break;

                                case 2: axisName = "Z"; break;

                                default: break;
                                }
                                string title = string.Format("{0}-{1}-{2}{3}", pattern.Name, axisName, layerAlignment, swapPos == 1 ? "-swapped" : "");

                                CasePalletSolution sol = new CasePalletSolution(null, title, layer1T == layer2T);
                                int    iLayerIndex     = 0;
                                double zLayer          = _palletProperties.Height;
                                double capThickness    = null != _capProperties ? _capProperties.Thickness : 0;
                                int    iInterlayer     = 0;
                                int    iCount          = 0;

                                bool maxWeightReached = _constraintSet.UseMaximumPalletWeight && (_palletProperties.Weight + _bProperties.Weight > _constraintSet.MaximumPalletWeight);
                                bool maxHeightReached = _constraintSet.UseMaximumHeight && (zLayer + capThickness + _bProperties.Dimension(axisOrtho1) > _constraintSet.MaximumHeight);
                                bool maxNumberReached = false;

                                // insert anti-slip interlayer id there is one
                                if (_constraintSet.HasInterlayerAntiSlip)
                                {
                                    InterlayerPos interlayerPos = sol.CreateNewInterlayer(zLayer, 1);
                                    zLayer += _interlayerPropertiesAntiSlip.Thickness;
                                }

                                while (!maxWeightReached && !maxHeightReached && !maxNumberReached)
                                {
                                    if (_constraintSet.HasInterlayer)
                                    {
                                        if (iInterlayer >= _constraintSet.InterlayerPeriod)
                                        {
                                            InterlayerPos interlayerPos = sol.CreateNewInterlayer(zLayer, 0);
                                            zLayer     += _interlayerProperties.Thickness;
                                            iInterlayer = 0;
                                        }
                                        ++iInterlayer;
                                    }

                                    // select current layer type
                                    double     cornerThickness = null != _cornerProperties ? _cornerProperties.Thickness : 0.0;
                                    Layer2D    currentLayer    = iLayerIndex % 2 == 0 ? layer1T : layer2T;
                                    Layer3DBox layer           = sol.CreateNewLayer(zLayer, 0);
                                    layer.MaximumSpace = currentLayer.MaximumSpace;

                                    foreach (LayerPosition layerPos in currentLayer)
                                    {
                                        ++iCount;
                                        maxWeightReached = _constraintSet.UseMaximumPalletWeight && ((iCount * _bProperties.Weight + _palletProperties.Weight) > _constraintSet.MaximumPalletWeight);
                                        maxNumberReached = _constraintSet.UseMaximumNumberOfCases && (iCount > _constraintSet.MaximumNumberOfItems);
                                        if (!maxWeightReached && !maxNumberReached)
                                        {
                                            LayerPosition layerPosTemp = AdjustLayerPosition(layerPos);
                                            BoxPosition   boxPos       = new BoxPosition(
                                                layerPosTemp.Position
                                                - (0.5 * _constraintSet.OverhangX - cornerThickness) * Vector3D.XAxis
                                                - (0.5 * _constraintSet.OverhangY - cornerThickness) * Vector3D.YAxis
                                                + zLayer * Vector3D.ZAxis
                                                , layerPosTemp.LengthAxis
                                                , layerPosTemp.WidthAxis
                                                );
                                            layer.Add(boxPos);
                                        }
                                        else
                                        {
                                            break;
                                        }
                                    }

                                    // increment layer index
                                    ++iLayerIndex;
                                    zLayer += currentLayer.BoxHeight;

                                    // check height
                                    maxHeightReached = _constraintSet.UseMaximumHeight && (zLayer + _bProperties.Dimension(axisOrtho1) > _constraintSet.MaximumHeight);
                                    // check number
                                    maxNumberReached = _constraintSet.UseMaximumNumberOfCases && (iCount + 1 > _constraintSet.MaximumNumberOfItems);
                                    // check weight
                                    maxWeightReached = _constraintSet.UseMaximumPalletWeight && (((iCount + 1) * _bProperties.Weight + _palletProperties.Weight) > _constraintSet.MaximumPalletWeight);
                                }

                                if (maxHeightReached && _constraintSet.AllowLastLayerOrientationChange)
                                {
                                    // remaining height
                                    double remainingHeight = _constraintSet.MaximumHeight - zLayer;
                                    // test to complete with best layer
                                    Layer2D bestLayer = null; int ibestLayerCount = 0;
                                    for (int iLayerDir = 0; iLayerDir < 3; ++iLayerDir)
                                    {
                                        // another direction than the current direction
                                        if (iLayerDir == i)
                                        {
                                            continue;
                                        }

                                        Layer2D layer = bestLayers[iLayerDir];
                                        if (null == layer)
                                        {
                                            continue;
                                        }

                                        int layerCount = Convert.ToInt32(Math.Floor(remainingHeight / layer.BoxHeight));
                                        if (layerCount < 1)
                                        {
                                            continue;
                                        }

                                        if (null == bestLayer || ibestLayerCount * bestLayer.Count < layerCount * layer.Count)
                                        {
                                            bestLayer       = layer;
                                            ibestLayerCount = layerCount;
                                        }
                                    }

                                    if (null != bestLayer)
                                    {
                                        double cornerThickness = null != _cornerProperties ? _cornerProperties.Thickness : 0.0;

                                        for (int iAddLayer = 0; iAddLayer < ibestLayerCount; ++iAddLayer)
                                        {
                                            Layer3DBox layer = sol.CreateNewLayer(zLayer, 0);

                                            foreach (LayerPosition layerPos in bestLayer)
                                            {
                                                LayerPosition layerPosTemp = AdjustLayerPosition(layerPos);
                                                BoxPosition   boxPos       = new BoxPosition(
                                                    layerPosTemp.Position
                                                    - (0.5 * _constraintSet.OverhangX - cornerThickness) * Vector3D.XAxis
                                                    - (0.5 * _constraintSet.OverhangY - cornerThickness) * Vector3D.YAxis
                                                    + zLayer * Vector3D.ZAxis
                                                    , layerPosTemp.LengthAxis
                                                    , layerPosTemp.WidthAxis
                                                    );
                                                layer.Add(boxPos);
                                            }
                                            zLayer += bestLayer.BoxHeight;
                                        }
                                    }
                                }

                                // set maximum criterion
                                if (maxNumberReached)
                                {
                                    sol.LimitReached = CasePalletSolution.Limit.LIMIT_MAXNUMBERREACHED;
                                }
                                else if (maxWeightReached)
                                {
                                    sol.LimitReached = CasePalletSolution.Limit.LIMIT_MAXWEIGHTREACHED;
                                }
                                else if (maxHeightReached)
                                {
                                    sol.LimitReached = CasePalletSolution.Limit.LIMIT_MAXHEIGHTREACHED;
                                }

                                // insert solution
                                if (sol.Count > 0)
                                {
                                    solutions.Add(sol);
                                }
                            }
                        }
                        catch (NotImplementedException)
                        {
                            _log.Info(string.Format("Pattern {0} is not implemented", pattern.Name));
                        }
                        catch (Exception ex)
                        {
                            _log.Error(string.Format("Exception caught: {0}", ex.Message));
                        }
                    } // loop through all vertical axes
                }     // loop through all swap positions (if layer can be swapped)
            }         // loop through all patterns
            // sort solutions
            solutions.Sort();

            if (ConstraintSet.AllowTwoLayerOrientations && solutions.Count > 0)
            {
                // get best solution count
                int iBestSolutionCount = solutions[0].CaseCount;
                // if solutions exceeds
                List <CasePalletSolution> multiOrientSolution = GenerateOptimizedCombinationOfLayers();
                foreach (CasePalletSolution sol in multiOrientSolution)
                {
                    if (sol.CaseCount > iBestSolutionCount)
                    {
                        solutions.Add(sol);
                    }
                }
                solutions.Sort();
            }

            // remove unwanted solutions
            if (_constraintSet.UseNumberOfSolutionsKept && solutions.Count > _constraintSet.NumberOfSolutionsKept)
            {
                // get minimum box count
                int minBoxCount = solutions[_constraintSet.NumberOfSolutionsKept].CaseCount;
                // remove any solution with less boxes than minBoxCount
                while (solutions[solutions.Count - 1].CaseCount < minBoxCount)
                {
                    solutions.RemoveAt(solutions.Count - 1);
                }
            }
            return(solutions);
        }