void Awake() { BoxRef = this.gameObject.GetComponent<BoxCollider>(); ScriptRef = ParentRef.gameObject.GetComponent<CartoonExplosionFX>(); RigidRef = this.gameObject.GetComponent<Rigidbody>(); ShatterRef = this.gameObject.GetComponent<ShatterOnCollision>(); }
void Awake() { BoxRef = this.gameObject.AddComponent <BoxCollider>(); ScriptRef = this.gameObject.GetComponent <CartoonExplosionFX>(); ParentRef = this.gameObject.GetComponent <GameObject>(); }