public void UpdateUI(CarromGameplay.State state) { if (state == null) { return; } turnIndicator.text = players.FirstOrDefault(p => p.number == state.awaitingTurn)?.playerName.text ?? "---"; coverShotIndicator.gameObject.SetActive(state.state == GameplayState.CoverStroke); for (int i = 0; i < players.Length; i++) { players[i].UpdateUI(state); } }
public void UpdateUI(CarromGameplay.State state) { if (state == null || state.progress.Length <= (int)number || number == PlayerNumber.None) { SetUnused(); return; } SetUsed(); var progress = state.progress[(int)number]; pockets.text = progress.HasDue ? progress.Due.ToString() : (progress.WhitePocketed + progress.BlackPocketed).ToString(); hasQueenIndicator.gameObject.SetActive(progress.QueenPocketed); onOwnTurnAnimate.SetBool(s_Animate, state.awaitingTurn == number); }