示例#1
0
 /// <summary>
 /// Spawns and Configs a CargoSprite depending on AcceptsCargo
 /// Only used for AcceptsCargo Sprites
 /// </summary>
 /// <param name="ac"></param>
 void SpawnAndConfigCargoSpriteRecives(AcceptsCargo ac)
 {
     if (!dontSpawnAnything)
     {
         foreach (CardinalPoint cp in ac.direction)
         {
             GameObject  GO = SpawnCargoSprite(cp);
             CargoSprite cs = GO.GetComponent <CargoSprite>();
             if (GameConfig.s != null)
             {
                 SpawnArrow(cp, GameConfig.s.cargoColors[(int)ac.CargoType], false, true);
             }
             else
             {
                 SpawnArrow(cp, Color.white, false, true);
             }
             ac.myCargoSpriteReference.Add(cs);
         }
     }
     ac.myBuilding = this;
     ac.UpdateMyCargoSprites();
     OnTruckLoadStation += ac.TruckOnPointListener;
 }
示例#2
0
    /// <summary>
    /// Spawns and Configs a CargoSprite/s depending on ProducesCargo
    /// Only used for ProducesCargo Sprites
    /// </summary>
    /// <param name="pc"></param>
    void SpawnAndConfigCargoSpriteProduces(ProducesCargo pc)
    {
        pc.amountOfItems = pc.startingAmount;

        if (!dontSpawnAnything)
        {
            foreach (CardinalPoint cp in pc.direction)
            {
                GameObject  GO = SpawnCargoSprite(cp);
                CargoSprite cs = GO.GetComponent <CargoSprite>();
                if (GameConfig.s != null)
                {
                    SpawnArrow(cp, GameConfig.s.cargoColors[(int)pc.CargoType], false);
                }
                else
                {
                    SpawnArrow(cp, Color.white, false);
                }

                pc.myCargoSpriteReference.Add(cs);
            }
        }

        pc.myBuilding       = this;
        OnTruckLoadStation += pc.TruckOnPointListener;
        if (pc.needsIncome)
        {
            OnTruckUnloaded += pc.TruckOnPointListenerINCOME;
        }
        pc.UpdateMyCargoSprites();
        pc.Initialize();



        //cs.Initialize();
    }