public Card_initializing() { a = 6; for (int i = 0; i < amount; i++) { Card_type c = new Card_type(); c.Setting(i, describe[i], level[i], ATK[i], HP[i]); card_information.Add(c); a = card_information[i].ATK; } }
//卡牌库初始类 public Card_initializing() { a = 6; for (int i = 0; i < amount; i++) { Card_type c = new Card_type(); c.Setting(i, describe[i], level[i], ATK[i], HP[i]); for (int j = 0; j < 8; j++) { c.skills[j] = new Skill(); } card_information.Add(c); a = card_information[i].ATK; } //蒂安娜进攻时敌方随机打6 card_information[0].skills[attacking].enable = true; card_information[0].skills[attacking].target[0] = 4; card_information[0].skills[attacking].type[0] = 2; card_information[0].skills[attacking].value[0] = 6; //菲特受伤时提升3攻击 card_information[1].skills[hurt].enable = true; card_information[1].skills[hurt].target[0] = 1; card_information[1].skills[hurt].type[0] = 3; card_information[1].skills[hurt].value[0] = 3; //高町奈叶交战时全场打3 card_information[2].skills[attacking].enable = true; card_information[2].skills[attacking].target[0] = 6; card_information[2].skills[attacking].type[0] = 2; card_information[2].skills[attacking].value[0] = 3; card_information[2].skills[defensing].enable = true; card_information[2].skills[defensing].target[0] = 6; card_information[2].skills[defensing].type[0] = 2; card_information[2].skills[defensing].value[0] = 3; //中岛昴回合结束时回3血并提升3攻击力 card_information[3].skills[start_of_turn].enable = true; card_information[3].skills[start_of_turn].target[0] = 1; card_information[3].skills[start_of_turn].type[0] = 1; card_information[3].skills[start_of_turn].value[0] = 3; card_information[3].skills[start_of_turn].enable = true; card_information[3].skills[start_of_turn].target[1] = 1; card_information[3].skills[start_of_turn].type[1] = 3; card_information[3].skills[start_of_turn].value[1] = 3; //琳芙斯亡语敌方随机打10 card_information[4].skills[die].enable = true; card_information[4].skills[die].target[0] = 4; card_information[4].skills[die].type[0] = 2; card_information[4].skills[die].value[0] = 10; //维塔攻击时打5 card_information[5].skills[attacking].enable = true; card_information[5].skills[attacking].target[0] = 2; card_information[5].skills[attacking].type[0] = 2; card_information[5].skills[attacking].value[0] = 5; //八神疾风回合结束全场打4 card_information[6].skills[start_of_turn].enable = true; card_information[6].skills[start_of_turn].target[0] = 6; card_information[6].skills[start_of_turn].type[0] = 2; card_information[6].skills[start_of_turn].value[0] = 4; //希格纳姆防守时随机提升己方攻击力3 card_information[7].skills[start_of_turn].enable = true; card_information[7].skills[start_of_turn].target[0] = 3; card_information[7].skills[start_of_turn].type[0] = 3; card_information[7].skills[start_of_turn].value[0] = 3; //莎玛尔回合结束己方全体奶3 card_information[8].skills[start_of_turn].enable = true; card_information[8].skills[start_of_turn].target[0] = 5; card_information[8].skills[start_of_turn].type[0] = 1; card_information[8].skills[start_of_turn].value[0] = 3; }