示例#1
0
 public Card_initializing()
 {
     a = 6;
     for (int i = 0; i < amount; i++)
     {
         Card_type c = new Card_type();
         c.Setting(i, describe[i], level[i], ATK[i], HP[i]);
         card_information.Add(c);
         a = card_information[i].ATK;
     }
 }
示例#2
0
    //卡牌库初始类
    public Card_initializing()
    {
        a = 6;
        for (int i = 0; i < amount; i++)
        {
            Card_type c = new Card_type();
            c.Setting(i, describe[i], level[i], ATK[i], HP[i]);
            for (int j = 0; j < 8; j++)
            {
                c.skills[j] = new Skill();
            }
            card_information.Add(c);
            a = card_information[i].ATK;
        }
        //蒂安娜进攻时敌方随机打6
        card_information[0].skills[attacking].enable    = true;
        card_information[0].skills[attacking].target[0] = 4;
        card_information[0].skills[attacking].type[0]   = 2;
        card_information[0].skills[attacking].value[0]  = 6;
        //菲特受伤时提升3攻击
        card_information[1].skills[hurt].enable    = true;
        card_information[1].skills[hurt].target[0] = 1;
        card_information[1].skills[hurt].type[0]   = 3;
        card_information[1].skills[hurt].value[0]  = 3;
        //高町奈叶交战时全场打3
        card_information[2].skills[attacking].enable    = true;
        card_information[2].skills[attacking].target[0] = 6;
        card_information[2].skills[attacking].type[0]   = 2;
        card_information[2].skills[attacking].value[0]  = 3;

        card_information[2].skills[defensing].enable    = true;
        card_information[2].skills[defensing].target[0] = 6;
        card_information[2].skills[defensing].type[0]   = 2;
        card_information[2].skills[defensing].value[0]  = 3;
        //中岛昴回合结束时回3血并提升3攻击力
        card_information[3].skills[start_of_turn].enable    = true;
        card_information[3].skills[start_of_turn].target[0] = 1;
        card_information[3].skills[start_of_turn].type[0]   = 1;
        card_information[3].skills[start_of_turn].value[0]  = 3;

        card_information[3].skills[start_of_turn].enable    = true;
        card_information[3].skills[start_of_turn].target[1] = 1;
        card_information[3].skills[start_of_turn].type[1]   = 3;
        card_information[3].skills[start_of_turn].value[1]  = 3;
        //琳芙斯亡语敌方随机打10
        card_information[4].skills[die].enable    = true;
        card_information[4].skills[die].target[0] = 4;
        card_information[4].skills[die].type[0]   = 2;
        card_information[4].skills[die].value[0]  = 10;
        //维塔攻击时打5
        card_information[5].skills[attacking].enable    = true;
        card_information[5].skills[attacking].target[0] = 2;
        card_information[5].skills[attacking].type[0]   = 2;
        card_information[5].skills[attacking].value[0]  = 5;
        //八神疾风回合结束全场打4
        card_information[6].skills[start_of_turn].enable    = true;
        card_information[6].skills[start_of_turn].target[0] = 6;
        card_information[6].skills[start_of_turn].type[0]   = 2;
        card_information[6].skills[start_of_turn].value[0]  = 4;
        //希格纳姆防守时随机提升己方攻击力3
        card_information[7].skills[start_of_turn].enable    = true;
        card_information[7].skills[start_of_turn].target[0] = 3;
        card_information[7].skills[start_of_turn].type[0]   = 3;
        card_information[7].skills[start_of_turn].value[0]  = 3;
        //莎玛尔回合结束己方全体奶3
        card_information[8].skills[start_of_turn].enable    = true;
        card_information[8].skills[start_of_turn].target[0] = 5;
        card_information[8].skills[start_of_turn].type[0]   = 1;
        card_information[8].skills[start_of_turn].value[0]  = 3;
    }