public override void setupCustom() { Card_DiscardAndDraw blueprintCustom = (Card_DiscardAndDraw)blueprint; mulliganEffect = blueprintCustom.mulliganEffect; anyUnit = blueprintCustom.anyUnit; }
//used when loading in the cards on start public Card getCardFromXMLNode(XmlNode node) { Card thisCard = null; string scriptName = node ["script"].InnerText; if (scriptName == "Card_Loot") { thisCard = new Card_Loot(node); } else if (scriptName == "Card_Movement") { thisCard = new Card_Movement(node); } else if (scriptName == "Card_Attack") { thisCard = new Card_Attack(node); } else if (scriptName == "Card_AttackTypeCount") { thisCard = new Card_AttackTypeCount(node); } else if (scriptName == "Card_BasicAOEAttack") { thisCard = new Card_BasicAOEAttack(node); } else if (scriptName == "Card_BasicTargetBonus") { thisCard = new Card_BasicTargetBonus(node); } else if (scriptName == "Card_CardsPlayedBonus") { thisCard = new Card_CardsPlayedBonus(node); } else if (scriptName == "Card_CoverAttack") { thisCard = new Card_CoverAttack(node); } else if (scriptName == "Card_GiveCharm") { thisCard = new Card_GiveCharm(node); } else if (scriptName == "Card_Heal") { thisCard = new Card_Heal(node); } else if (scriptName == "Card_MoveAndAttack") { thisCard = new Card_MoveAndAttack(node); } else if (scriptName == "Card_MoveAttackAOE") { thisCard = new Card_MoveAttackAOE(node); } else if (scriptName == "Card_TeamDash") { thisCard = new Card_TeamDash(node); } else if (scriptName == "Card_Teleport") { thisCard = new Card_Teleport(node); } else if (scriptName == "Card_Trade_Places") { thisCard = new Card_Trade_Places(node); } else if (scriptName == "Card_DirectDamage") { thisCard = new Card_DirectDamage(node); } else if (scriptName == "Card_Equipment") { thisCard = new Card_Equipment(node); } else if (scriptName == "Card_RemoveCharm") { thisCard = new Card_RemoveCharm(node); } else if (scriptName == "Card_SpawnUnit") { thisCard = new Card_SpawnUnit(node); } else if (scriptName == "Card_DiscardAndDraw") { thisCard = new Card_DiscardAndDraw(node); } else if (scriptName == "Card_ChangeCover") { thisCard = new Card_ChangeCover(node); } else if (scriptName == "Card_LatchOn") { thisCard = new Card_LatchOn(node); } else if (scriptName == "Card_LeechBite") { thisCard = new Card_LeechBite(node); } else { Debug.Log("SCRIPT NAME FOR CARD NOT FOUND: " + scriptName); } return(thisCard); }
//used to actually get new cards during the game public Card getCardFromBlueprint(Card blueprint) { Card thisCard = null; string scriptName = blueprint.scriptName; if (scriptName == "Card_Loot") { thisCard = new Card_Loot(); } else if (scriptName == "Card_Movement") { thisCard = new Card_Movement(); } else if (scriptName == "Card_Attack") { thisCard = new Card_Attack(); } else if (scriptName == "Card_AttackTypeCount") { thisCard = new Card_AttackTypeCount(); } else if (scriptName == "Card_BasicAOEAttack") { thisCard = new Card_BasicAOEAttack(); } else if (scriptName == "Card_BasicTargetBonus") { thisCard = new Card_BasicTargetBonus(); } else if (scriptName == "Card_CardsPlayedBonus") { thisCard = new Card_CardsPlayedBonus(); } else if (scriptName == "Card_CoverAttack") { thisCard = new Card_CoverAttack(); } else if (scriptName == "Card_GiveCharm") { thisCard = new Card_GiveCharm(); } else if (scriptName == "Card_Heal") { thisCard = new Card_Heal(); } else if (scriptName == "Card_MoveAndAttack") { thisCard = new Card_MoveAndAttack(); } else if (scriptName == "Card_MoveAttackAOE") { thisCard = new Card_MoveAttackAOE(); } else if (scriptName == "Card_TeamDash") { thisCard = new Card_TeamDash(); } else if (scriptName == "Card_Teleport") { thisCard = new Card_Teleport(); } else if (scriptName == "Card_Trade_Places") { thisCard = new Card_Trade_Places(); } else if (scriptName == "Card_DirectDamage") { thisCard = new Card_DirectDamage(); } else if (scriptName == "Card_Equipment") { thisCard = new Card_Equipment(); } else if (scriptName == "Card_RemoveCharm") { thisCard = new Card_RemoveCharm(); } else if (scriptName == "Card_SpawnUnit") { thisCard = new Card_SpawnUnit(); } else if (scriptName == "Card_DiscardAndDraw") { thisCard = new Card_DiscardAndDraw(); } else if (scriptName == "Card_ChangeCover") { thisCard = new Card_ChangeCover(); } else if (scriptName == "Card_LatchOn") { thisCard = new Card_LatchOn(); } else if (scriptName == "Card_LeechBite") { thisCard = new Card_LeechBite(); } else { Debug.Log("SCRIPT NAME FOR BLUEPRINT NOT FOUND: " + scriptName); } if (thisCard != null) { thisCard.blueprint = blueprint; } return(thisCard); }