private void Battle(CardViewer plCardView, CardViewer enCardView) { Card plCard = plCardView.Card; Card enCard = enCardView.Card; int newPlHP = plCard.Health - enCard.Attack; int newEnHP = enCard.Health - plCard.Attack; // Update the values of the model plCard.Health = newPlHP; enCard.Health = newEnHP; // Repaint both controls since their model changed. plCardView.Invalidate(); enCardView.Invalidate(); /* Remove card view and its model if the cards are below than zero.*/ if (newPlHP <= 0) { battleF.GetControlsOfPlayerPanel().Remove(plCardView); battleF.Tr.Player.Hand.Remove(plCard); } if (newEnHP <= 0) { battleF.GetControlsOfEnemyPanel().Remove(enCardView); battleF.CurrEnemy.Hand.Remove(enCard); } IsOver(); }
private CardViewer AddNewCardViewer() { CardViewer cv = Instantiate(cardViewerPrefab, cardContainer); cv.transform.localScale = cv.transform.localScale * viewerScaleRatio; loadedViewers.Add(cv); return(cv); }
public void ToggleCardPicked(CardViewer viewer) { if (selectedCards.Contains(viewer.CurrentlyDisplayed)) { DeselectViewer(viewer); } else { SelectViewer(viewer); } }
public void HideFullSizeCard(CardViewer card) { if (isShowed) { Destroy(fullSizeCard); isShowed = false; } else { } }
private void DeselectViewer(CardViewer viewer) { selectedCards.Remove(viewer.CurrentlyDisplayed); if (selectedCards.Count < minCards) { confirmButton.gameObject.SetActive(false); } GameObject cardVis = viewer.GetComponentInChildren <StatChangePropogator>().gameObject; Destroy(cardVis.GetComponent <Outline>()); Destroy(cardVis.GetComponent <Image>()); }
private void OnMouseOver() { CardViewer viewer = DeckBuilderDeck.instance.hoveredCardViewer; //viewer.SetCard(cardId); needs to be redone Vector3 newPosition = transform.position; newPosition.x = X_OFFSET; if (newPosition.y < MIN_Y) { newPosition.y = MIN_Y; } viewer.transform.position = newPosition; }
public void Init() { DeckViewer mv = Mission.GetComponent <DeckViewer>(); DeckViewer drwv = Draw.GetComponent <DeckViewer>(); DeckViewer hv = Hand.GetComponent <DeckViewer>(); Review = GameObject.Find("CardViewer"); cv = Review.GetComponent <CardViewer>(); Deck d = Player.Decks.GetDeck(DeckEnum.Draw); drwv.GUID = d.GUID; d.Shuffle(); Deck hand = new Deck(); Player.Decks.AddDeck(hand); hand.DeckType = DeckEnum.PlayerHand; //hv.AddDeck(hand); if (hand != null) { hv.Clear(); hv.GUID = hand.GUID; hv.start = new Vector3(0f, 0f); hv.Scale = 0.25f; hv.cardXOffset = 1f; } Deck m = Player.Decks.GetDeck(DeckEnum.Mission); if (m != null) { mv.Clear(); mv.GUID = m.GUID; mv.start = new Vector3(-1.65f, -0.025f); mv.Scale = 0.25f; mv.cardXOffset = 1.4f; mv.ShowCards(0, mv.DeckCount()); } if (d != null) { drwv.Clear(); drwv.start = new Vector3(-3.3f, -1.0f); drwv.Scale = 0.25f; drwv.cardXOffset = 0f; drwv.ShowCards(0, drwv.DeckCount(), true, true); } cv.start = new Vector3(-6.35f, 1.75f); cv.Scale = 1.2F; }
private void StartEnemyTurn() { battleF.ChangeToEnemyTurn(); // Moves the turn label and sets the according text. Thread.Sleep(2000); // Give a little delay before choosing random cards. CardViewer enemyRandCard = GetRandomEnemyCard(); currPlayerCard = GetRandomPlayerCard(); Battle(currPlayerCard, enemyRandCard); Thread.Sleep(2000); ResetAndNotifyDelegate(); }
public void OnClickPlayerCard(CardViewerBattle cV) { if (!IsPlayerTurn) { return; } // If the player wants to unselect the selected card. if (SelectedPlayerCard && currPlayerCard.Equals(cV)) { Reset(); } else if (!SelectedPlayerCard) { currPlayerCard = cV; SelectedPlayerCard = true; } }
//float Scale = 1f; // Start is called before the first frame update void Start() { Debug.Log("Start Game"); Players = new List <string>(); Players.Add("Player One"); Board.LoadBoard(Players); hv = HandViewer.GetComponent <DeckViewer>(); cv = CardViewer.GetComponent <CardViewer>(); files = GetComponent <GetFiles>(); Global.Version = "startrek2e"; Global.ImageHeader = "ImageFile"; Global.NameHeader = "Name"; Global.CurrentPlayer = 0; string update = Global.Root + @"\plugins\" + Global.Version + @"\playable\updatelist.txt"; Global.ImageDir = Global.Root + @"\plugins\" + Global.Version + @"\sets\setimages\general\"; HandViewer.GetComponent <SpriteRenderer>().enabled = false; if (File.Exists(update)) { files.Populate(); StreamReader sr = File.OpenText(update); string line = ""; while (!sr.EndOfStream) { line = sr.ReadLine(); } Global.CardGeneralURLs = line; Global.ImageDir = Global.Root + @"\plugins\" + Global.Version + @"\sets\setimages\general"; } else { files.InitializeFiles( Global.Url, @"plugins/" + Global.Version + @"/" + Global.UpdateDir + @"/updatelist.txt"); } var extensionList = new[] { new ExtensionFilter("Text", "txt"), }; var paths = StandaloneFileBrowser.OpenFilePanel("Open File", "", extensionList, false); GameObject PlayField = GameObject.Find("PlayField"); PlayEngine pe = PlayField.GetComponent <PlayEngine>(); pe.Player = Board.GetPlayer(Players[0]); pe.LoadDecks(paths[0]); pe.Init(); }
private void SelectViewer(CardViewer viewer) { selectedCards.Add(viewer.CurrentlyDisplayed); if (selectedCards.Count == maxCards) { ConfirmPicks(); } else if (selectedCards.Count >= minCards) { confirmButton.gameObject.SetActive(true); } GameObject cardVis = viewer.GetComponentInChildren <StatChangePropogator>().gameObject; cardVis.gameObject.AddComponent <Image>(); Outline outline = cardVis.gameObject.AddComponent <Outline>(); outline.effectDistance = outlineSize; outline.effectColor = outlineColor; }
// Start is called before the first frame update void Start() { hv = Hand.GetComponent <DeckViewer>(); cv = Review.GetComponent <CardViewer>(); }
private void Reset() { currPlayerCard = null; SelectedPlayerCard = false; }