示例#1
0
文件: Host.cs 项目: sheng-guang/card
    //top
    private void Do_top_Q()
    {
        //peek是查看pop是弹出
        while (todoL.Peek().Count == 0)
        {
            todoL.Pop();
            if (todoL.Count == 0)
            {
                //Debug.Log("here");
                return;
            }
        }
        var     todo_q = todoL.Peek();
        CardTxt todo_c = todo_q.Peek();

        //if(todo_c.GetType()!=typeof(moveTxt)&& todo_c.GetType() != typeof(clockTxt))
        //    Debug.Log(todo_c);
        //run之后会加入新的触发 call也由change 发出
        //如果返回false 下次运行到这里还是使用这个change_直到可以弹出
        if (todo_c.run_and_Pop(step))
        {
            h.output(new out_info(todo_c, step[todo_c], true));
            todo_q.Dequeue();
        }
        else
        {
            h.output(new out_info(todo_c, step[todo_c], false));
        }


        the_geter = null;//关闭被动触发接收开始下一轮结算
        //if(todoL.Count!=0)  Debug.Log(todoL.Peek());
        // if (todoL.Peek().Count != 0) Debug.Log(todoL.Peek().Peek());
    }
示例#2
0
 public out_info(CardTxt which, step_target step, bool p)
 {
     D_info   = different.doing;
     isdiffer = false;
     w        = which;
     s        = step;
     poped    = p;
 }
示例#3
0
文件: Host.cs 项目: sheng-guang/card
 public void CopyDo_cardTxt(CardTxt cardTxt, step_target data, bool isactive, Host h)
 {
     if (isactive)
     {
         skill.doCard(cardTxt, data, h);
     }
     else
     {
         skill.AddTriggered(cardTxt, data);
     }
 }
示例#4
0
文件: Host.cs 项目: sheng-guang/card
 public void AddTriggered(CardTxt eL, step_target data)
 {
     if (!OnGoing)
     {
         Debug.Log("error unGoing  triggered"); return;
     }                                                               //报错
     //Debug.Log("gettrigged");
     step.Add(eL, data);
     if (the_geter == null)
     {
         the_geter = new Queue <CardTxt>(); todoL.Push(the_geter);
     }
     the_geter.Enqueue(eL);
 }
示例#5
0
文件: Host.cs 项目: sheng-guang/card
    //eve-全新玩家主动行为
    public void doactiveCall(Host host, Call_ c)
    {
        h = host;
        if (!OnGoing)
        {
            OnGoing = true;
        }
        else
        {
            Debug.Log("ongoing_error"); return;
        }                                           //需要报错//
        step = new Dictionary <CardTxt, step_target>();

        CardTxt.docall(h, c);
        if (todoL.Count != 0)
        {
            doall();
        }
        OnGoing = false;
    }
示例#6
0
文件: Host.cs 项目: sheng-guang/card
    public void doCard(CardTxt c, step_target data, Host host)
    {
        h = host;

        if (!OnGoing)
        {
            OnGoing = true;
        }
        else
        {
            Debug.Log("ongoing_error"); return;
        }                                           //需要报错//
        step = new Dictionary <CardTxt, step_target>();
        //-----------------------------------------------------------|
        step.Add(c, data);
        Queue <CardTxt> q = new Queue <CardTxt>();

        q.Enqueue(c);
        todoL.Push(q);//加入技能
        //-----------------------------------------------------------|
        doall();
        OnGoing = false;
    }