/// <summary> /// Open up all hidden cards /// </summary> public void FlipAllCards() { foreach (Card c in _cards) { c.FlipCard(); } CardSumChange?.Invoke(this, EventArgs.Empty); }
public void ClearHand() { foreach (Card c in _cards) { Destroy(c.gameObject); } _cards.Clear(); CardSumChange?.Invoke(this, EventArgs.Empty); }
public void AddCard(Card card) { _cards.Add(card); PositionNewCard(card.gameObject); CardSumChange?.Invoke(this, EventArgs.Empty); }