public static CardColorEnum SuitToColor(CardSuitEnum suit) { if (suit == CardSuitEnum.Club || suit == CardSuitEnum.Spade) { return(CardColorEnum.Black); } return(CardColorEnum.Red); }
/// <summary> /// Initializes a new instance of the <see cref="Card"/> class /// </summary> /// <param name="suit">Desire suit for this card</param> /// <param name="number">Desired number for this card</param> public Card(CardSuitEnum suit, int number) { if (number < 1 || number > 13) { throw new IndexOutOfRangeException("Invalid card number: " + number); } this.CardSuit = suit; this.CardNumber = number; }
/// <summary> /// /// </summary> /// <param name="includeJokers"></param> public Cards(Boolean includeJokers) : base() { m_IncludeJokers = includeJokers; if (includeJokers) { this.Add(new Card(CardRankEnum.Joker1, CardSuitEnum.Jokers)); this.Add(new Card(CardRankEnum.Joker2, CardSuitEnum.Jokers)); } for (CardSuitEnum suit = CardSuitEnum.Hearts; suit < CardSuitEnum.Jokers; suit++) { for (CardRankEnum rank = CardRankEnum.Ace; rank < CardRankEnum.Joker1; rank++) { Card newCard = new Card(rank, suit); this.Add(newCard); } } }
/// <summary> /// /// </summary> /// <param name="suit"></param> /// <returns></returns> public List <Card> GetAllBySuit(CardSuitEnum suit) { List <Card> retVal = this.FindAll(x => x.Suit == suit); if (retVal != null) { retVal.Sort((x, y) => { return(x.Rank.CompareTo(y.Rank)); }); } if (retVal == null) { retVal = new List <Card>(); } return(retVal); }
/// <summary> /// /// </summary> /// <param name="suit"></param> /// <param name="value"></param> public Card(CardSuitEnum suit, int value) { Suit = suit.ToString(); Value = value; }
public Card(CardRankEnum rank, CardSuitEnum suit) { m_Rank = rank; m_Suit = suit; }
/// <summary> /// /// </summary> /// <param name="suit"></param> /// <param name="rank"></param> /// <returns></returns> public Card GetBySuitAndRank(CardSuitEnum suit, CardRankEnum rank) { Card retVal = this.Find(x => x.Rank == rank && x.Suit == suit); return(retVal); }
/// <summary> /// Gets the correct color from the suit /// </summary> /// <param name="suit">Target suit</param> /// <returns>Correct color tint</returns> public Color GetCardColorFromSuit(CardSuitEnum suit) { return(this.NumberColors[(int)Helpers.SuitToColor(suit)]); }
public Card(CardFaceEnum cardFace, CardSuitEnum cardSuit) { CardFace = cardFace; CardSuit = cardSuit; }
/// <summary> /// Initializes a new instance of the <see cref="Card"/> class /// </summary> /// <param name="b">Creates a new copy of the given card</param> public Card(Card b) { this.CardSuit = b.CardSuit; this.CardNumber = b.CardNumber; }
/// <summary> /// Gets the correct suit prefab /// </summary> /// <param name="cardSuit">Desired suit</param> /// <returns>The card suit prefab</returns> public GameObject GetCardSuitPrefab(CardSuitEnum cardSuit) { return(this.CardSuitPrefabs[(int)cardSuit]); }