示例#1
0
    IEnumerator initMediumShow()
    {
        var iLen = lCardDatas.Count;

        for (int i = 0; i < 5; i++)
        {
            for (int j = 0; j < 10; j++)
            {
                int        idx       = iLen - 1 - (j + 10 * i);
                int        iCard     = lCardDatas[idx];
                int        iCardNum  = iCard % 100;
                int        iCardType = (int)Mathf.Floor(iCard / 100);
                int        iRow      = i;
                CardSpider card      = lCards[idx];
                card.init(iCardNum, iCardType, 1, iRow, this);
                var iPosX = _prx - 30 * (4 - i);
                card.transform.localPosition = new Vector3(iPosX - 30, _ply, 0);
                var pos = card.gameObject.GetComponent <RectTransform>().anchoredPosition;
                card.showMove(iPosX - pos.x, 0, iPosX);
            }
            yield return(new WaitForSeconds(0.2f));
        }
    }
示例#2
0
    IEnumerator playCards()
    {
        yield return(new WaitForSeconds(1.2f));

        adMgr.PlaySound("start");
        int len = lCardDatas.Count - 50;

        for (var i = 0; i < 6; i++)
        {
            for (int j = 0; j < IROWCOUNT; j++)
            {
                int idx = j + IROWCOUNT * i;
                if (idx >= len)
                {
                    break;
                }
                int        iCard     = lCardDatas[idx];
                int        iCardNum  = iCard % 100;
                int        iCardType = (int)Mathf.Floor(iCard / 100);
                CardSpider card      = lCards[idx];
                card.init(iCardNum, iCardType, 0, j, this);

                var iPosX = _px + 60 * j;
                var iPosY = _py - 30 * i;
                var pos   = card.gameObject.GetComponent <RectTransform>().anchoredPosition;
                card.showMove(iPosX - pos.x, iPosY - pos.y, iPosX);
            }
            yield return(new WaitForSeconds(0.2f));
        }

        showInitCards();
        coPlayTime = StartCoroutine(playTextTime());
        yield return(new WaitForSeconds(0.5f));

        setTouchable(true);
    }
示例#3
0
    public void moveCards(CardSpider card, int iPos, int iRow)
    {
        adMgr.PlaySound("move");
        bool bAutoMove = true;

        if (card.transform.parent.gameObject == goMove)
        {
            bAutoMove = false;
        }
        if (bAutoMove == true && iPos == 0)
        {
            card.addItems();
        }
        var       items = card.getItems();
        Transform upTrans;

        if (bAutoMove == true)
        {
            var cIdx = card.transform.GetSiblingIndex();
            if (cIdx > 0 && card.getPos() == 0)
            {
                upTrans = card.transform.parent;
                var upCard = upTrans.GetChild(cIdx - 1).GetComponent <CardSpider>();
                if (upCard.getBShowBg() == true)
                {
                    upCard.showBg(false);
                }
            }
        }
        else
        {
            upTrans = getTransP(card.getPos(), card.getRow());
            var iLen = upTrans.childCount;
            if (iLen > 0)
            {
                var upCard = upTrans.GetChild(iLen - 1).GetComponent <CardSpider>();
                if (upCard.getBShowBg() == true)
                {
                    upCard.showBg(false);
                }
            }
        }
        var trans = getTransP(iPos, iRow);

        card.setPos(iPos);
        card.setRow(iRow);
        card.transform.SetParent(trans);
        if (iPos == 0)
        {
            if (items.Count > 0)
            {
                foreach (Transform item in items)
                {
                    var itemCard = item.GetComponent <CardSpider>();
                    itemCard.setPos(iPos);
                    itemCard.setRow(iRow);
                    item.SetParent(trans);
                }
            }
            _transWin = trans;
            setBMove();
            showWin();
            if (bAutoMove == false)
            {
                card.transform.localPosition = new Vector3(0, 0 - 30 * (trans.childCount - 1 - items.Count), 0);
                if (items.Count > 0)
                {
                    var idx = 0;
                    foreach (Transform item in items)
                    {
                        idx++;
                        item.localPosition = new Vector3(0, 0 - 30 * (trans.childCount - 1 - items.Count + idx), 0);
                    }
                }
            }
            else
            {
                card.transform.SetParent(goMove.transform);
                var iPosX = _px + IROWDIS * iRow;
                var iPosY = _py - 30 * (trans.childCount - items.Count);
                var pos   = card.gameObject.GetComponent <RectTransform>().anchoredPosition;
                if (items.Count > 0)
                {
                    foreach (Transform item in items)
                    {
                        item.SetParent(card.transform);
                    }
                }
                card.showMove(iPosX - pos.x, iPosY - pos.y, iPosX);
            }
        }
    }