public async void ChangePanel_OkBtn() { if (!this.Connecter.IsWatcher) { if (this.Connecter.IsHost) { this.HostCard.CC_id = this.picked.CC_id; this.HostCard.level = this.picked.level; this.HostCardObj = this.picked_cardObj; this.HostCardAB = this.PickedCardAB; StartCoroutine(this.HostCard.InitCCImg2( picked_cardObj, PickedCardAB)); StartCoroutine(this.HostCard.InitCCLvFrame()); StartCoroutine(this.HostCard.InitEquSetting(0, 0)); } else { this.DuelerCard.CC_id = this.picked.CC_id; this.DuelerCard.level = this.picked.level; this.DuelCardObj = this.picked_cardObj; this.DuelCardAB = this.PickedCardAB; StartCoroutine(this.DuelerCard.InitCCImg2( picked_cardObj, PickedCardAB)); StartCoroutine(this.DuelerCard.InitCCLvFrame()); StartCoroutine(this.DuelerCard.InitEquSetting(0, 0)); } await this.Connecter.ChangeCharCard( this.picked.CC_id, this.PickedCardAB.id, this.picked.level ); } this.ChangeDeckPanel.SetActive(false); }
public IEnumerator InitCCImg(CardObject Co, CardSetPack Cs) { string name_string = ""; switch (SL_setting) { case SystemLanguage.Chinese: case SystemLanguage.ChineseTraditional: name_string = Co.name.tcn; break; case SystemLanguage.ChineseSimplified: name_string = Co.name.scn; break; case SystemLanguage.Japanese: name_string = Co.name.jp; break; case SystemLanguage.Korean: name_string = Co.name.kr; break; case SystemLanguage.Indonesian: name_string = Co.name.ina; break; case SystemLanguage.Thai: name_string = Co.name.thai; break; case SystemLanguage.English: case SystemLanguage.Unknown: default: name_string = Co.name.en; break; } if (name_string == "") { name_string = Co.name.en; } if (this.transform.Find("frame/name/val").gameObject) { this.transform.Find("frame/name/val").gameObject.GetComponent <Text>().text = name_string; this.HP_defaut = Cs.hp; this.HPDefault.GetComponent <Text>().text = "/" + Cs.hp.ToString(); this.HP = Cs.hp; this.ATK_defaut = Cs.ap; this.ATK = Cs.ap; this.DEF_defaut = Cs.dp; this.DEF = Cs.dp; } else { yield return(false); } yield return(true); }
public IEnumerator InitCCImg(CardSetPack Cs) { MainStand_raw = Cs.stand_image; Shadow_raw = Cs.bg_image; if (MainStand == null) { yield return(false); } else { Texture2D tas = Cs.stand_image_t2; var income_img_ratio = (float)(tas.height / tas.width); var orig_img_ratio = (float)Cs.stand_image.height / Cs.stand_image.width; var ms_sprite = MainStand.GetComponent <SpriteRenderer>(); ms_sprite.sprite = Sprite.Create(tas, new Rect(0, 0, tas.width, tas.height), new Vector2(0.5f, 0f) ); MainStand.AddComponent <BoxCollider2D>(); var mtrans = MainStand.GetComponent <RectTransform>(); mtrans.localScale = new Vector3((float)(income_img_ratio / orig_img_ratio), 1, 1); } if (Shadow == null) { yield return(false); } else { Texture2D tas = Cs.bg_image_t2; var income_img_ratio = (float)1 / (tas.width / tas.height); var orig_img_ratio = (float)Cs.bg_image.height / Cs.bg_image.width; var ms_sprite = Shadow.GetComponent <SpriteRenderer>(); ms_sprite.sprite = Sprite.Create(tas, new Rect(0, 0, tas.width, tas.height), new Vector2(0.5f, 1f) ); var mtrans = Shadow.GetComponent <RectTransform>(); mtrans.localScale = new Vector3((float)(income_img_ratio / orig_img_ratio), 1, 1); } if (CCMainSet == null) { yield return(false); } else { this.transform.Find("cc").localScale = new Vector3(ratio, ratio, 1); } yield return(true); }
// ChangePanel related public void ChangePanel_OnCardClick(CardObject cardObject, CardSetPack cardSet) { // picked_ab = this.CardAB[cardObject.id - 1]; picked_cardObj = cardObject; picked_cardSet = cardSet; picked.CC_id = cardObject.id; picked.level = cardSet.level; // PickedCardAB = this.CardAssetPack[$"cc_{cardObject.id}_{cardSet.id}"]; PickedCardAB = cardSet; StartCoroutine(picked.InitCCImg2(cardObject, cardSet)); StartCoroutine(picked.InitCCLvFrame()); StartCoroutine(picked.InitEquSetting(0, 0)); }
public IEnumerator InitCCImg2(CardSetPack Cs) { if (this.IconBlock == null) { yield return(false); } else { Texture2D tas = Cs.artifact_image_t2; var sprit = IconBlock.GetComponent <SpriteRenderer>(); sprit.sprite = Sprite.Create(tas, new Rect(0, 0, tas.width, tas.height), new Vector2(0.5f, 0.5f) ); float orig_ratio = ((float)tas.height / (float)tas.width) / ((float)Cs.artifact_image.height / (float)Cs.artifact_image.width); IconBlock.GetComponent <Transform>().localScale *= new Vector2(orig_ratio * 1.2f, 1 * 1.2f); } yield return(true); }
public void OnConnecterUpdate_CardChange(RoomMsg msg) { string js_str = msg.Message.Replace("CardChange::", ""); Debug.Log(js_str); RoomUpdateCardReq msg_blk = RoomUpdateCardReq.Parser.ParseJson(js_str); Debug.Log($"{msg_blk.CharcardId}, {msg_blk.CardsetId}, {msg_blk.Level}"); var Dataset = this.CardObjectDic[$"cc_{msg_blk.CharcardId.ToString()}"]; Debug.Log($"Dataset.name{Dataset.name.jp}"); var tmpAssetPack = this.CardAssetPack[$"cc_{msg_blk.CharcardId.ToString()}_{msg_blk.CardsetId.ToString()}"]; if ( (msg_blk.Side == RoomUpdateCardReq.Types.PlayerSide.Host && !this.Connecter.IsHost) || this.Connecter.IsWatcher ) { this.HostCard.CC_id = Dataset.id; this.HostCard.level = tmpAssetPack.level; this.HostCardObj = Dataset; this.HostCardAB = tmpAssetPack; this.isHostUpdated = true; } else if ( (msg_blk.Side == RoomUpdateCardReq.Types.PlayerSide.Dueler && this.Connecter.IsHost) || this.Connecter.IsWatcher ) { this.DuelerCard.CC_id = Dataset.id; this.DuelerCard.level = tmpAssetPack.level; this.DuelCardObj = Dataset; this.DuelCardAB = tmpAssetPack; this.isDuelUpdated = true; } }
public IEnumerator StartResxLoad() { ABPreloaded = new List <CardSetPack>(); List <int> used_cc_id = new List <int> { SelfCC_ID, DuelCC_ID }.Distinct().ToList(); List <int> used_cc_set_id = new List <int> { SelfCardSet_ID, DuelCardSet_ID }; foreach (var tmp in used_cc_id) { var abs = AssetBundle.LoadFromFile( Path.Combine(_asset_path, "CC" + ( tmp.ToString() ).PadLeft(2, '0') + ".ab") ); if (abs == null) { yield return(null); } TextAsset ta = abs.LoadAsset("card_set.json") as TextAsset; TextAsset ska = abs.LoadAsset("skill.json") as TextAsset; CardObject co = JsonConvert.DeserializeObject <CardObject>(ta.text); List <SkillObject> tmp_sk = JsonConvert.DeserializeObject <List <SkillObject> >(ska.text); foreach (var cs in co.card_set) { if (used_cc_set_id.Contains(cs.id)) { CardSetPack csp = new CardSetPack(); csp = cs; csp.chara_image_t2 = abs.LoadAsset(csp.chara_image.name.Replace(".png", "")) as Texture2D; csp.stand_image_t2 = abs.LoadAsset(csp.stand_image.name.Replace(".png", "")) as Texture2D; csp.bg_image_t2 = abs.LoadAsset(csp.bg_image.name.Replace(".png", "")) as Texture2D; csp.artifact_image_t2 = abs.LoadAsset(csp.artifact_image.name.Replace(".png", "")) as Texture2D; List <int> sumd = new List <int>(); foreach (int d in csp.skill_pointer) { if (!sumd.Contains(d)) { sumd.Add(d); } } List <SkillObject> skj = new List <SkillObject>(); foreach (var y in tmp_sk) { if (sumd.Contains(y.id) && !skj.Contains(y)) { skj.Add(y); } } foreach (var y in skj) { y.effect_image_t2 = abs.LoadAsset(y.effect_image.name.Replace(".png", "")) as Texture2D; } csp.skill_obj = skj; // ABPreloaded.Add(csp); if (csp.id == SelfCardSet_ID) { SelfDataSet = co; SelfDataCardSet = csp; } else if (csp.id == DuelCardSet_ID) { DuelDataSet = co; DuelDataCardSet = csp; } ABPreloaded.Add(csp); } } abs.Unload(false); } ; yield return(true); }
public IEnumerator InitSkipStatus( // AssetBundle tar_asset, CardObject json, CardSetPack cs, List <SkillObject> sko, int cc_id, int level ) { // yield return null; card_face.CC_id = cc_id; card_face.level = level; StartCoroutine(card_face.InitCCImg2(json, cs)); StartCoroutine(card_face.InitCCLvFrame()); StartCoroutine(card_face.InitEquSetting(0, 0)); string name_string = "", desp_string = ""; switch (sys_lang) { case SystemLanguage.Chinese: case SystemLanguage.ChineseTraditional: name_string = json.name.tcn; desp_string = json.caption.tcn; break; case SystemLanguage.ChineseSimplified: name_string = json.name.scn; desp_string = json.caption.scn; break; case SystemLanguage.Japanese: name_string = json.name.jp; desp_string = json.caption.jp; break; case SystemLanguage.Korean: name_string = json.name.kr; desp_string = json.caption.kr; break; case SystemLanguage.Indonesian: name_string = json.name.ina; desp_string = json.caption.ina; break; case SystemLanguage.Thai: name_string = json.name.thai; desp_string = json.caption.thai; break; case SystemLanguage.English: case SystemLanguage.Unknown: default: name_string = json.name.en; desp_string = json.caption.en; break; } if (name_string == "") { name_string = json.name.jp; desp_string = json.caption.jp; } CC_Title.text = name_string; CC_Desp.text = desp_string; // Skill Related foreach (SkillObject t in sko) { if (cs.skill_pointer.Contains(t.id)) { GameObject ff = (GameObject)Instantiate( Skill_Info_Prefab, ScrollParent.transform); ff.GetComponent <IP_SkillBox>().init(t); this.WaitForDestory.Add(ff); } } // StartCoroutine(); yield return(true); }
public IEnumerator Init( AssetBundle tar_asset, CardObject json, CardSetPack cs, List <SkillObject> sko, bool isSelf, int cc_id, int level ) { // yield return null; card_face.CC_id = cc_id; card_face.level = level; StartCoroutine(card_face.InitCCImg(tar_asset, json, cs)); StartCoroutine(card_face.InitCCLvFrame()); StartCoroutine(card_face.InitEquSetting(0, 0)); string name_string = "", desp_string = ""; switch (sys_lang) { case SystemLanguage.Chinese: case SystemLanguage.ChineseTraditional: name_string = json.name.tcn; desp_string = json.caption.tcn; break; case SystemLanguage.ChineseSimplified: name_string = json.name.scn; desp_string = json.caption.scn; break; case SystemLanguage.Japanese: name_string = json.name.jp; desp_string = json.caption.jp; break; case SystemLanguage.Korean: name_string = json.name.kr; desp_string = json.caption.kr; break; case SystemLanguage.Indonesian: name_string = json.name.ina; desp_string = json.caption.ina; break; case SystemLanguage.Thai: name_string = json.name.thai; desp_string = json.caption.thai; break; case SystemLanguage.English: case SystemLanguage.Unknown: default: name_string = json.name.en; desp_string = json.caption.en; break; } if (name_string == "") { name_string = json.name.jp; desp_string = json.caption.jp; } CC_Title.text = name_string; CC_Desp.text = desp_string; foreach (SkillObject t in sko) { GameObject ff = (GameObject)Instantiate( Skill_Info_Prefab, ScrollParent.transform); ff.GetComponent <IP_SkillBox>().init(t); this.WaitForDestory.Add(ff); } List <GameObject> status_icon_tmp = new List <GameObject>(); var Status_list_sample = isSelf? status_ab.SelfList : status_ab.DuelList; for (int i = 0; i < Status_list_sample.Count; i++) { var st_id = Status_list_sample[i].GetComponent <StatusEffectViewSetting>().rawSet; int cd = Status_list_sample[i].GetComponent <StatusEffectViewSetting>().Turns; GameObject ff = (GameObject)Instantiate(status_prefab, status_list.transform); ff.GetComponent <IP_Status>().base_asset = status_ab; ff.GetComponent <IP_Status>().init(st_id, cd); status_icon_tmp.Add(ff); this.WaitForDestory.Add(ff); GameObject fv = (GameObject)Instantiate( Status_Info_Prefab, ScrollParent.transform); fv.GetComponent <IP_StatusBox>().base_asset = status_ab; fv.GetComponent <IP_StatusBox>().init(st_id); this.WaitForDestory.Add(fv); } var hdiff = (RectTransform)status_prefab.transform; for (int k = 0; k < status_icon_tmp.Count; k++) { float xt = (float)Math.Round((float)(k / 6), 1); float yt = (float)(k % 6); status_icon_tmp[k].transform.position += new Vector3( (hdiff.rect.width + 2) * xt, (hdiff.rect.height + 2) * -yt, 0 ); } // StartCoroutine(); yield return(true); }
public IEnumerator InitCCImg2(CardObject Co, CardSetPack Cs) { // Debug.Log($"ab:{ab == null},Co:{Co == null},Cs:{Cs == null}"); // this.original = Cs; this.transform.Find("CardFace/char").gameObject.GetComponent <RawImage>().texture = Cs.chara_image_t2; string name_string = ""; switch (SL_setting) { case SystemLanguage.Chinese: case SystemLanguage.ChineseTraditional: name_string = Co.name.tcn; break; case SystemLanguage.ChineseSimplified: name_string = Co.name.scn; break; case SystemLanguage.Japanese: name_string = Co.name.jp; break; case SystemLanguage.Korean: name_string = Co.name.kr; break; case SystemLanguage.Indonesian: name_string = Co.name.ina; break; case SystemLanguage.Thai: name_string = Co.name.thai; break; case SystemLanguage.English: case SystemLanguage.Unknown: default: name_string = Co.name.en; break; } if (name_string == "") { name_string = Co.name.jp; } if (this.transform.Find("CardFace/frame/name/val").gameObject) { this.transform.Find("CardFace/frame/name/val").gameObject.GetComponent <Text>().text = name_string; this.HP_defaut = Cs.hp; this.HP = Cs.hp; this.ATK_defaut = Cs.ap; this.ATK = Cs.ap; this.DEF_defaut = Cs.dp; this.DEF = Cs.dp; yield return(true); } else { yield return(false); } // if (this.transform.Find()) yield return(true); }