private void Start() { Time.timeScale = 1; Screen.orientation = ScreenOrientation.Portrait; player = new Player(); int l = _card_img.Length; Debug.Log("Loading cards"); for (int i = 0; i < 4; i++) { //DontDestroyOnLoad(_boards[i].gameObject); PlayerStats.boards[i] = new Board(); for (int c = 0; c < 16; c++) { PlayerStats.boards[i].cards[c] = _boards[i].GetChild(c); } } PlayerStats.LoadBoards(_alreadyPicked); cardSelector = GetComponent <CardSelectorController>(); boardIsFull = new bool[4]; // initialize board edit buttons. editButton.SetActive(true); randomButton.SetActive(false); clearButton.SetActive(false); saveButton.SetActive(false); // find distance between boards. distance = Mathf.Abs(_boards[1].anchoredPosition.x - _boards[0].anchoredPosition.x); boardPos = board.anchoredPosition.x; currBoard = 0; }
private void Start() { deckSelector = FindObjectOfType <DeckSelectorController>(); cardSelector = FindObjectOfType <CardSelectorController>(); }