void Update() { if (cardSelector.GetOriginalCard() != null) { if (cardSelector.GetSelectedCard() != null) { MakeCardInvisible(); } else if (cardSelector.GetSelectedCard() == null) { MakeCardVisible(); } } }
void Update() { if (Input.GetMouseButtonDown(0)) { GameObject cardPile = GetClickedCardPile(); if (cardPile != null && cardSelector.IsCardPlaceableAndInCardSelector() && !cardPile.tag.Contains("Enemy Melee") && !cardPile.tag.Contains("Enemy Range") && !cardPile.tag.Contains("Enemy Siege")) { card = cardSelector.GetOriginalCard(); cardType = card.GetComponent <CQBCard>().GetCardType(); if (cardType == cardPile.GetComponent <SP_CardPile>().GetCardPileType()) { //NetworkIdentity networkIdentity = NetworkClient.connection.identity; //PlayerBehavior = networkIdentity.GetComponent<PlayerBehavior>(); AddCardToCardPile(cardPile); //PlayerBehavior.PlayCard(card); cardSelector.DeleteSelectedCardInstance(); } } } }