internal void MakePlayerCardPlacement(CardPlacement placement, Card newCard) { switch (placement) { case CardPlacement.H1: DiscardCard(CurrentPlayer.SwapCard("H1", newCard)); break; case CardPlacement.H2: DiscardCard(CurrentPlayer.SwapCard("H2", newCard)); break; case CardPlacement.V1: DiscardCard(CurrentPlayer.SwapCard("V1", newCard)); break; case CardPlacement.V2: DiscardCard(CurrentPlayer.SwapCard("V2", newCard)); break; case CardPlacement.Discard: DiscardCard(newCard); break; } }
public static CardPlacement PlaceCard(List <int> _playerCards, int _cardToPlace) { _playerCards.Add(_cardToPlace); string choiceString = ModelManager.ChooseCardPlacement(_playerCards); int choiceInt = int.Parse(choiceString); CardPlacement placement = (CardPlacement)Enum.ToObject(typeof(CardPlacement), choiceInt); return(placement); }
public static CardPlacement PlaceCard(List <int> _playerCards, int _cardToPlace) { Random rand = new Random(); string[] choices = Enum.GetNames(typeof(CardPlacement)); int i = rand.Next(choices.Length); CardPlacement thisChoice = (CardPlacement)Enum.ToObject(typeof(CardPlacement), i); return(thisChoice); }
public CardMapping(CardType type, CardPlacement cardPlacement) { InitializeComponent(); _card = new Card((int)type); _card.Placement = cardPlacement; // FOR DEBUG //object o = Properties.Resources.ResourceManager.GetObject(_card.Type.ToString()); object o = Properties.Resources.Back; Image = (Bitmap)o; }
public void ProcessCurrentTurn() { if (CurrentPlayerHuman) { Views.DrawChoiceWindow drawChoiceWindow = new Views.DrawChoiceWindow(); drawChoiceWindow.WindowStartupLocation = System.Windows.WindowStartupLocation.CenterScreen; drawChoiceWindow.ShowDialog(); CardChoice choice = drawChoiceWindow.DrawCard; Card card = TheBoard.GetCardFromChoice(choice); Views.PlacementChoiceWindow placementWindow = new Views.PlacementChoiceWindow(); placementWindow.WindowStartupLocation = System.Windows.WindowStartupLocation.CenterScreen; placementWindow.label_DrawnCard.Content = string.Format("Drawn Value: {0}", card.Number); placementWindow.ShowDialog(); CardPlacement placement = placementWindow.Placement; int change = TheBoard.MakePlayerCardPlacement(placement, card); RecordMoveandResults(TheBoard.GetBoardStateOfPlayer(TheBoard.CurrentPlayer), choice, card, placement, change); EndTurn(); } else { BoardState state = TheBoard.GetBoardStateOfPlayer(TheBoard.CurrentPlayer); PlayerModel pModel = GetModelOfPlayer(TheBoard.CurrentPlayer); CardChoice choice = pModel.ComputerChooseCard(state); Card card = TheBoard.GetCardFromChoice(choice); CardPlacement placement = GetPlacementChoice(pModel, card); int change = TheBoard.MakePlayerCardPlacement(placement, card); RecordMoveandResults(state, choice, card, placement, change); EndTurn(); } }
public int MakePlayerCardPlacement(CardPlacement placement, Card newCard) { switch (placement) { case CardPlacement.H1: { int oldVal = CurrentPlayer.CardDict["H1"].Number; DiscardCard(CurrentPlayer.SwapCard("H1", newCard)); return(newCard.Number - oldVal); } case CardPlacement.H2: { int oldVal = CurrentPlayer.CardDict["H2"].Number; DiscardCard(CurrentPlayer.SwapCard("H2", newCard)); return(newCard.Number - oldVal); } case CardPlacement.V1: { int oldVal = CurrentPlayer.CardDict["V1"].Number; DiscardCard(CurrentPlayer.SwapCard("V1", newCard)); return(newCard.Number - oldVal); } case CardPlacement.V2: { int oldVal = CurrentPlayer.CardDict["V2"].Number; DiscardCard(CurrentPlayer.SwapCard("V2", newCard)); return(newCard.Number - oldVal); } case CardPlacement.Discard: { DiscardCard(newCard); return(0); } } return(0); }
void Awake() { _cards = new List <GameObject>(); CardPlaceManager = GetComponent <CardPlacement>(); }
public void MoveCard(CardPlacement dest, byte card_ID) { cards[card_ID].placement = dest; }
public void AddCard(CardPlacement dest, byte card_ID, int template_ID) { cards.Add(card_ID, new Card(template_ID, dest)); }
public void MoveCard(CardPlacement dest, byte card_ID) { player.MoveCard(dest, card_ID); Update(); }
public void AddCard(CardPlacement dest, byte card_ID, int template_ID) { player.AddCard(dest, card_ID, template_ID); Update(); }
private static void RecordMoveandResults(BoardState state, CardChoice choice, Card card, CardPlacement placement, int change) { DecisionResults results = new DecisionResults(); results.DrawChoice = choice; results.DrawnCardValue = card.Number; results.PlacementChoice = placement; results.HandValueChange = change; JSONwriter.RecordStateAndResults(state, results); }
//temporary constructor for testing: public Card(String n, short bs, short b, CardColor c, CardPlacement p) { name = n; base_strength = bs; buff = b; armor = 0; placement = p; color = c; }
public Card(int template_ID, CardPlacement placement) { this.placement = placement; //here we browse database for card with given template_ID name = "Test"; base_strength = buff = armor = 3; }