void Start() { winnerShower.SetActive(false); //init deck deck = new List <Card>(); playerHand = new List <Card>(); aiHand = new List <Card>(); playerSaid = new List <Card>(); aiSaid = new List <Card>(); aiKnown = new List <Card>(); gameStatus = GameStatus.Continue; if (cardObjManager == null) { cardObjManager = GetComponent <CardObjectManager>(); } gameStart = false; Card.Color[] cardColors = { Card.Color.Black, Card.Color.White }; foreach (var cardColor in cardColors) { for (int i = 0; i <= 11; i++) { deck.Add(new Card(cardColor, i)); } } //init hands for (int i = 0; i < 4; i++) { playerHand.Add(DrawCard()); aiHand.Add(DrawCard()); } playerHand.Sort(CompareCard); aiHand.Sort(CompareCard); /* * foreach(var c in playerHand){ * Debug.LogFormat("{0}{1}", c.color, c.number); * } */ aiKnown.AddRange(aiHand); IEnumerator flow = GameFlow(); Debug.Log("Init Game!"); StartCoroutine(flow); }
public void SetCardData(CardData data) { if (!cardObjectManager) { cardObjectManager = cacheTransform.parent.GetComponent <CardObjectManager>(); } cardData = data; // カード名 cardNameText.text = data.cardName; // カード画像 //cardSprite.sprite = data.image; cardImageRenderer.materials[0].SetTexture("_MainTex", data.image.texture); switch (data.cardType) { case CardType.Fighter: { // フレーム差し替え if (cardObjectManager) { if (cardFrameRenderer.materials[0].GetTexture("_MainTex") != cardObjectManager.strikerFrame) { cardFrameRenderer.materials[0].SetTexture("_MainTex", cardObjectManager.strikerFrame); } } fighterPowerFrame.gameObject.SetActive(true); var fighter = data.GetFighterCard(); // パワー powerNumber.SetNumber(data.power); // 種族 syuzokuText.text = CardDataBase.SyuzokuString[(int)fighter.syuzokus[0]]; for (int i = 1; i < fighter.syuzokus.Length; i++) { syuzokuText.text += " / " + CardDataBase.SyuzokuString[(int)fighter.syuzokus[i]]; } } break; case CardType.AbilityFighter: { // フレーム差し替え if (cardObjectManager) { if (cardFrameRenderer.materials[0].GetTexture("_MainTex") != cardObjectManager.abilityStrikerFrame) { cardFrameRenderer.materials[0].SetTexture("_MainTex", cardObjectManager.abilityStrikerFrame); } } fighterPowerFrame.gameObject.SetActive(true); var fighter = data.GetFighterCard(); // パワー powerNumber.SetNumber(data.power); // 種族 syuzokuText.text = CardDataBase.SyuzokuString[(int)fighter.syuzokus[0]]; for (int i = 1; i < fighter.syuzokus.Length; i++) { syuzokuText.text += " / " + CardDataBase.SyuzokuString[(int)fighter.syuzokus[i]]; } } break; case CardType.Joker: // フレーム差し替え if (cardObjectManager) { if (cardFrameRenderer.materials[0].GetTexture("_MainTex") != cardObjectManager.jokerFrame) { cardFrameRenderer.materials[0].SetTexture("_MainTex", cardObjectManager.jokerFrame); } } fighterPowerFrame.gameObject.SetActive(true); powerNumber.SetNumber(0); syuzokuText.text = "ジョーカーカード"; break; case CardType.Support: // フレーム差し替え if (cardObjectManager) { if (cardFrameRenderer.materials[0].GetTexture("_MainTex") != cardObjectManager.supportFrame) { cardFrameRenderer.materials[0].SetTexture("_MainTex", cardObjectManager.supportFrame); } } fighterPowerFrame.gameObject.SetActive(false); syuzokuText.text = "サポートカード"; //powerNumber.SetNumber(data.power); break; case CardType.Connect: // フレーム差し替え if (cardObjectManager) { if (cardFrameRenderer.materials[0].GetTexture("_MainTex") != cardObjectManager.eventFrame) { cardFrameRenderer.materials[0].SetTexture("_MainTex", cardObjectManager.eventFrame); } } fighterPowerFrame.gameObject.SetActive(false); syuzokuText.text = "コネクトカード"; //powerNumber.SetNumber(data.power); break; case CardType.Intercept: // フレーム差し替え if (cardObjectManager) { if (cardFrameRenderer.materials[0].GetTexture("_MainTex") != cardObjectManager.eventFrame) { cardFrameRenderer.materials[0].SetTexture("_MainTex", cardObjectManager.eventFrame); } } fighterPowerFrame.gameObject.SetActive(false); syuzokuText.text = "インターセプトカード"; //powerNumber.SetNumber(data.power); break; } }
public void Start(Player myPlayer, CardObjectManager objectManager) { player = myPlayer; cardObjectManager = objectManager; }