void AddToCount(CardLogic.Personality personality) { switch (personality) { case CardLogic.Personality.niceGuy: manager.blockCount += 1; break; case CardLogic.Personality.actualNiceGuy: manager.niceGuy += 1; break; case CardLogic.Personality.oneLiners: manager.blockCount += 1; break; case CardLogic.Personality.troll: manager.blockCount += 1; break; case CardLogic.Personality.douche: manager.blockCount += 1; break; } }
public void SetStoryAndGetPersonality(TextAsset inkStory, CardLogic.Personality personality) { inkJSONAsset = null; inkJSONAsset = inkStory; currentPersonality = personality; }