示例#1
0
    public void CardsFight(CardInfoScr playerCard, CardInfoScr enemyCard)
    {
        playerCard.SelfCard.GetDamage(enemyCard.SelfCard.Attack);
        enemyCard.SelfCard.GetDamage(playerCard.SelfCard.Attack);


        // проверка карт, если они выжили то оставляем и снимаем урон, если нет то удаляем

        if (!playerCard.SelfCard.IsAlive)
        {
            DestroyCard(playerCard);
        }
        else
        {
            playerCard.RefreshData();
        }

        if (!enemyCard.SelfCard.IsAlive)
        {
            DestroyCard(enemyCard);
        }
        else
        {
            enemyCard.RefreshData();
        }
    }
示例#2
0
 public void fight(CardInfoScr card1, CardInfoScr card2, int e)
 {
     card2.SelfCard.GetDamage(card1.SelfCard.Attack);
     if (!card2.SelfCard.IsAlive)
     {
         DestroyCard(card2, e);
     }
     else
     {
         card2.RefreshData();
     }
 }
示例#3
0
 public void DestroyCard(CardInfoScr card)
 {
     card.GetComponent <CardMovementScr>().OnEndDrag(null);
     if (EnemyFieldCards.Exists(x => x == card))
     {
         EnemyFieldCards.Remove(card);
     }
     if (PlayerFieldCards.Exists(x => x == card))
     {
         PlayerFieldCards.Remove(card);
     }
     Destroy(card.gameObject);
 }
示例#4
0
 public void DamageHero(CardInfoScr card)
 {
     if (IsPlayerTurn)
     {
         EnemyHP = Mathf.Clamp(EnemyHP - card.SelfCard.Attack, 0, int.MaxValue);
     }
     else
     {
         PlayerHP = Mathf.Clamp(PlayerHP - card.SelfCard.Attack, 0, int.MaxValue);
     }
     ShowHP();
     ChekForResult();
 }
示例#5
0
    public void OnDrop(PointerEventData eventData)
    {
        CardInfoScr card = eventData.pointerDrag.GetComponent <CardInfoScr>();

        if (card && card.SelfCard.CanAttack && transform.parent == GetComponent <CardMovementScr>().GameManager.enemyField)
        {
            card.SelfCard.ChangeAttackState(false);
            if (card.IsPlayer)
            {
                card.HideHighLightBG();
            }
            GetComponent <CardMovementScr>().GameManager.CardsFight(card, GetComponent <CardInfoScr>());
        }
    }
示例#6
0
    public void DamageHero(CardInfoScr card, bool isEnemyAttacked)
    {
        if (isEnemyAttacked)
        {
            EnemyHP = Mathf.Clamp(EnemyHP - card.SelfCard.Attack, 0, int.MaxValue);
        }
        else
        {
            PlayerHP = Mathf.Clamp(PlayerHP - card.SelfCard.Attack, 0, int.MaxValue);
        }

        ShowHP();
        card.DeHighlightCard();
        CheckForResult();
    }
    public void OnDrop(PointerEventData eventData)
    {
        if (!GameManager.IsPlayerTurn)
        {
            return;
        }

        CardInfoScr card = eventData.pointerDrag.GetComponent <CardInfoScr>();

        if (card && card.SelfCard.CanAttack && Type == HeroType.ENEMY)
        {
            card.SelfCard.CanAttack = false;
            GameManager.DamageHero(card, true);
        }
    }
示例#8
0
    private void EnemyTurn(List <CardInfoScr> cards)
    {
        int count = Random.Range(0, cards.Count - 1);

        for (int i = 0; i < count; i++)
        {
            if (EnemyFieldCards.Count > 5)
            {
                return;
            }
            else
            {
                CardInfoScr currentCard = cards[0];
                currentCard.ShowCardInfo(cards[0].SelfCard, false);
                currentCard.transform.SetParent(enemyField);
                EnemyHandCards.Remove(currentCard);
                EnemyFieldCards.Add(currentCard);
            }
        }
    }
示例#9
0
 public void CardsFight(CardInfoScr attackCard, CardInfoScr defenseCard)
 {
     attackCard.SelfCard.GetDamage(defenseCard.SelfCard.Attack);
     defenseCard.SelfCard.GetDamage(attackCard.SelfCard.Attack);
     if (!attackCard.SelfCard.IsAlive)
     {
         DestroyCard(attackCard);
     }
     else
     {
         attackCard.RefreshCardData();
     }
     if (!defenseCard.SelfCard.IsAlive)
     {
         DestroyCard(defenseCard);
     }
     else
     {
         defenseCard.RefreshCardData();
     }
 }
示例#10
0
    public void OnDrop(PointerEventData eventData)
    {
        if (!GetComponent <CardMovementScr>().GameManager.IsPlayerTurn)
        {
            return; // чтобы карты не могли ходить если не ход игрока
        }
        CardInfoScr card = eventData.pointerDrag.GetComponent <CardInfoScr>();

        if (card &&
            card.SelfCard.CanAttack &&
            transform.parent == GetComponent <CardMovementScr>().GameManager.EnemyField)
        {
            card.SelfCard.ChageAttackState(false);

            if (card.IsPlayer)
            {
                card.DeHighlightedCard();
            }

            GetComponent <CardMovementScr>().GameManager.CardsFight(card, GetComponent <CardInfoScr>());
        }
    }
示例#11
0
    public void CardsFight(CardInfoScr playerCard, CardInfoScr enemyCard)
    {
        playerCard.SelfCard.GetDamage(enemyCard.SelfCard.Attack);
        enemyCard.SelfCard.GetDamage(playerCard.SelfCard.Attack);

        if (!playerCard.SelfCard.IsAlive)
        {
            DestroyCard(playerCard);
        }
        else
        {
            playerCard.RefreshData();
        }

        if (!enemyCard.SelfCard.IsAlive)
        {
            DestroyCard(enemyCard);
        }
        else
        {
            enemyCard.RefreshData();
        }
    }
示例#12
0
文件: Scills.cs 项目: tril-21/CCG
    public void DamageAll()
    {
        manacost = 6;
        damage   = 3;
        if (GetComponent <GameManagerScr>().PlayerManapool < manacost)
        {
            return;
        }
        else
        {
            GetComponent <GameManagerScr>().PlayerManapool = Mathf.Clamp(GetComponent <GameManagerScr>().PlayerManapool - manacost, 0, int.MaxValue);
        }
        GetComponent <GameManagerScr>().ShowMana();

        if (GetComponent <GameManagerScr>().EnemyFieldCards.Count > 0 && GetComponent <GameManagerScr>().IsPlayerTurn)
        {
            if (GetComponent <GameManagerScr>().EnemyFieldCard1.Count == 1)
            {
                CardInfoScr card1 = GetComponent <GameManagerScr>().EnemyFieldCard1[0].GetComponent <CardInfoScr>();
                card1.SelfCard.GetDamage(damage);
                if (!card1.SelfCard.IsAlive)
                {
                    GetComponent <GameManagerScr>().EnemyFieldCard1.Remove(card1);
                    GetComponent <GameManagerScr>().EnemyFieldCards.Remove(card1);
                    Destroy(card1.gameObject);
                }
                else
                {
                    card1.RefreshData();
                }
            }
            if (GetComponent <GameManagerScr>().EnemyFieldCard2.Count == 1)
            {
                CardInfoScr card2 = GetComponent <GameManagerScr>().EnemyFieldCard2[0].GetComponent <CardInfoScr>();
                card2.SelfCard.GetDamage(damage);
                if (!card2.SelfCard.IsAlive)
                {
                    GetComponent <GameManagerScr>().EnemyFieldCard2.Remove(card2);
                    GetComponent <GameManagerScr>().EnemyFieldCards.Remove(card2);
                    Destroy(card2.gameObject);
                }
                else
                {
                    card2.RefreshData();
                }
            }
            if (GetComponent <GameManagerScr>().EnemyFieldCard3.Count == 1)
            {
                CardInfoScr card3 = GetComponent <GameManagerScr>().EnemyFieldCard3[0].GetComponent <CardInfoScr>();
                card3.SelfCard.GetDamage(damage);
                if (!card3.SelfCard.IsAlive)
                {
                    GetComponent <GameManagerScr>().EnemyFieldCard3.Remove(card3);
                    GetComponent <GameManagerScr>().EnemyFieldCards.Remove(card3);
                    Destroy(card3.gameObject);
                }
                else
                {
                    card3.RefreshData();
                }
            }
            if (GetComponent <GameManagerScr>().EnemyFieldCard4.Count == 1)
            {
                CardInfoScr card4 = GetComponent <GameManagerScr>().EnemyFieldCard4[0].GetComponent <CardInfoScr>();
                card4.SelfCard.GetDamage(damage);
                if (!card4.SelfCard.IsAlive)
                {
                    GetComponent <GameManagerScr>().EnemyFieldCard4.Remove(card4);
                    GetComponent <GameManagerScr>().EnemyFieldCards.Remove(card4);
                    Destroy(card4.gameObject);
                }
                else
                {
                    card4.RefreshData();
                }
            }
            if (GetComponent <GameManagerScr>().EnemyFieldCard5.Count == 1)
            {
                CardInfoScr card5 = GetComponent <GameManagerScr>().EnemyFieldCard5[0].GetComponent <CardInfoScr>();
                card5.SelfCard.GetDamage(damage);
                if (!card5.SelfCard.IsAlive)
                {
                    GetComponent <GameManagerScr>().EnemyFieldCard5.Remove(card5);
                    GetComponent <GameManagerScr>().EnemyFieldCards.Remove(card5);
                    Destroy(card5.gameObject);
                }
                else
                {
                    card5.RefreshData();
                }
            }
            if (GetComponent <GameManagerScr>().EnemyFieldCard6.Count == 1)
            {
                CardInfoScr card6 = GetComponent <GameManagerScr>().EnemyFieldCard6[0].GetComponent <CardInfoScr>();
                card6.SelfCard.GetDamage(damage);
                if (!card6.SelfCard.IsAlive)
                {
                    GetComponent <GameManagerScr>().EnemyFieldCard6.Remove(card6);
                    GetComponent <GameManagerScr>().EnemyFieldCards.Remove(card6);
                    Destroy(card6.gameObject);
                }
                else
                {
                    card6.RefreshData();
                }
            }
            if (GetComponent <GameManagerScr>().EnemyFieldCard7.Count == 1)
            {
                CardInfoScr card7 = GetComponent <GameManagerScr>().EnemyFieldCard7[0].GetComponent <CardInfoScr>();
                card7.SelfCard.GetDamage(damage);
                if (!card7.SelfCard.IsAlive)
                {
                    GetComponent <GameManagerScr>().EnemyFieldCard7.Remove(card7);
                    GetComponent <GameManagerScr>().EnemyFieldCards.Remove(card7);
                    Destroy(card7.gameObject);
                }
                else
                {
                    card7.RefreshData();
                }
            }
            if (GetComponent <GameManagerScr>().EnemyFieldCard8.Count == 1)
            {
                CardInfoScr card8 = GetComponent <GameManagerScr>().EnemyFieldCard8[0].GetComponent <CardInfoScr>();
                card8.SelfCard.GetDamage(damage);
                if (!card8.SelfCard.IsAlive)
                {
                    GetComponent <GameManagerScr>().EnemyFieldCard8.Remove(card8);
                    GetComponent <GameManagerScr>().EnemyFieldCards.Remove(card8);
                    Destroy(card8.gameObject);
                }
                else
                {
                    card8.RefreshData();
                }
            }
        }
    }
示例#13
0
    void DestroyCard(CardInfoScr card, int e)
    {
        if (IsPlayerTurn)
        {
            if (e == 1)
            {
                EnemyFieldCard1.Remove(card);
            }
            if (e == 2)
            {
                EnemyFieldCard2.Remove(card);
            }
            if (e == 3)
            {
                EnemyFieldCard3.Remove(card);
            }
            if (e == 4)
            {
                EnemyFieldCard4.Remove(card);
            }
            if (e == 5)
            {
                EnemyFieldCard5.Remove(card);
            }
            if (e == 6)
            {
                EnemyFieldCard6.Remove(card);
            }
            if (e == 7)
            {
                EnemyFieldCard7.Remove(card);
            }
            if (e == 8)
            {
                EnemyFieldCard8.Remove(card);
            }

            EnemyFieldCards.Remove(card);
        }
        else
        {
            if (e == 1)
            {
                PlayerFieldCard1.Remove(card);
            }
            if (e == 2)
            {
                PlayerFieldCard2.Remove(card);
            }
            if (e == 3)
            {
                PlayerFieldCard3.Remove(card);
            }
            if (e == 4)
            {
                PlayerFieldCard4.Remove(card);
            }
            if (e == 5)
            {
                PlayerFieldCard5.Remove(card);
            }
            if (e == 6)
            {
                PlayerFieldCard6.Remove(card);
            }
            if (e == 7)
            {
                PlayerFieldCard7.Remove(card);
            }
            if (e == 8)
            {
                PlayerFieldCard8.Remove(card);
            }

            PlayerFieldCards.Remove(card);
        }
        Destroy(card.gameObject);
    }
示例#14
0
    public void CardsFight()
    {
        if (IsPlayerTurn)
        {
            if (PlayerFieldCard1.Count == 1 && EnemyFieldCard1.Count == 1)
            {
                CardInfoScr cardP1 = PlayerFieldCard1[0].GetComponent <CardInfoScr>();
                CardInfoScr cardE1 = EnemyFieldCard1[0].GetComponent <CardInfoScr>();
                //    GetComponent<Animation>().attack(GetComponent<Animation>().Sword, PlayerField1);
                fight(cardP1, cardE1, 1);
            }
            else if (PlayerFieldCard1.Count == 1 && EnemyFieldCard1.Count == 0)
            {
                if (chekWin == "WIN" || chekWin == "Lose")
                {
                    return;
                }
                CardInfoScr cardP1 = PlayerFieldCard1[0].GetComponent <CardInfoScr>();
                //   GetComponent<Animation>().attack(GetComponent<Animation>().Sword, PlayerField1);
                DamageHero(cardP1);
            }

            if (PlayerFieldCard2.Count == 1 && EnemyFieldCard2.Count == 1)
            {
                CardInfoScr cardP2 = PlayerFieldCard2[0].GetComponent <CardInfoScr>();
                CardInfoScr cardE2 = EnemyFieldCard2[0].GetComponent <CardInfoScr>();
                //    GetComponent<Animation>().attack(GetComponent<Animation>().Sword, PlayerField2);
                fight(cardP2, cardE2, 2);
            }
            else if (PlayerFieldCard2.Count == 1 && EnemyFieldCard2.Count == 0)
            {
                if (chekWin == "WIN" || chekWin == "Lose")
                {
                    return;
                }
                CardInfoScr cardP2 = PlayerFieldCard2[0].GetComponent <CardInfoScr>();
                //    GetComponent<Animation>().attack(GetComponent<Animation>().Sword, PlayerField2);
                DamageHero(cardP2);
            }

            if (PlayerFieldCard3.Count == 1 && EnemyFieldCard3.Count == 1)
            {
                CardInfoScr cardP3 = PlayerFieldCard3[0].GetComponent <CardInfoScr>();
                CardInfoScr cardE3 = EnemyFieldCard3[0].GetComponent <CardInfoScr>();
                //    GetComponent<Animation>().attack(GetComponent<Animation>().Sword, PlayerField3);
                fight(cardP3, cardE3, 3);
            }
            else if (PlayerFieldCard3.Count == 1 && EnemyFieldCard3.Count == 0)
            {
                if (chekWin == "WIN" || chekWin == "Lose")
                {
                    return;
                }
                CardInfoScr cardP3 = PlayerFieldCard3[0].GetComponent <CardInfoScr>();
                //   GetComponent<Animation>().attack(GetComponent<Animation>().Sword, PlayerField3);
                DamageHero(cardP3);
            }

            if (PlayerFieldCard4.Count == 1 && EnemyFieldCard4.Count == 1)
            {
                CardInfoScr cardP4 = PlayerFieldCard4[0].GetComponent <CardInfoScr>();
                CardInfoScr cardE4 = EnemyFieldCard4[0].GetComponent <CardInfoScr>();
                //   GetComponent<Animation>().attack(GetComponent<Animation>().Sword, PlayerField4);
                fight(cardP4, cardE4, 4);
            }
            else if (PlayerFieldCard4.Count == 1 && EnemyFieldCard4.Count == 0)
            {
                if (chekWin == "WIN" || chekWin == "Lose")
                {
                    return;
                }
                CardInfoScr cardP4 = PlayerFieldCard4[0].GetComponent <CardInfoScr>();
                //   GetComponent<Animation>().attack(GetComponent<Animation>().Sword, PlayerField4);
                DamageHero(cardP4);
            }

            if (PlayerFieldCard5.Count == 1 && EnemyFieldCard5.Count == 1)
            {
                CardInfoScr cardP5 = PlayerFieldCard5[0].GetComponent <CardInfoScr>();
                CardInfoScr cardE5 = EnemyFieldCard5[0].GetComponent <CardInfoScr>();
                //   GetComponent<Animation>().attack(GetComponent<Animation>().Sword, PlayerField5);
                fight(cardP5, cardE5, 5);
            }
            else if (PlayerFieldCard5.Count == 1 && EnemyFieldCard5.Count == 0)
            {
                if (chekWin == "WIN" || chekWin == "Lose")
                {
                    return;
                }
                CardInfoScr cardP5 = PlayerFieldCard5[0].GetComponent <CardInfoScr>();
                //   GetComponent<Animation>().attack(GetComponent<Animation>().Sword, PlayerField5);
                DamageHero(cardP5);
            }

            if (PlayerFieldCard6.Count == 1 && EnemyFieldCard6.Count == 1)
            {
                CardInfoScr cardP6 = PlayerFieldCard6[0].GetComponent <CardInfoScr>();
                CardInfoScr cardE6 = EnemyFieldCard6[0].GetComponent <CardInfoScr>();
                //    GetComponent<Animation>().attack(GetComponent<Animation>().Sword, PlayerField6);
                fight(cardP6, cardE6, 6);
            }
            else if (PlayerFieldCard6.Count == 1 && EnemyFieldCard6.Count == 0)
            {
                if (chekWin == "WIN" || chekWin == "Lose")
                {
                    return;
                }
                CardInfoScr cardP6 = PlayerFieldCard6[0].GetComponent <CardInfoScr>();
                //   GetComponent<Animation>().attack(GetComponent<Animation>().Sword, PlayerField6);
                DamageHero(cardP6);
            }

            if (PlayerFieldCard7.Count == 1 && EnemyFieldCard7.Count == 1)
            {
                CardInfoScr cardP7 = PlayerFieldCard7[0].GetComponent <CardInfoScr>();
                CardInfoScr cardE7 = EnemyFieldCard7[0].GetComponent <CardInfoScr>();
                //  GetComponent<Animation>().attack(GetComponent<Animation>().Sword, PlayerField7);
                fight(cardP7, cardE7, 7);
            }
            else if (PlayerFieldCard7.Count == 1 && EnemyFieldCard7.Count == 0)
            {
                if (chekWin == "WIN" || chekWin == "Lose")
                {
                    return;
                }
                CardInfoScr cardP7 = PlayerFieldCard7[0].GetComponent <CardInfoScr>();
                //    GetComponent<Animation>().attack(GetComponent<Animation>().Sword, PlayerField7);
                DamageHero(cardP7);
            }

            if (PlayerFieldCard8.Count == 1 && EnemyFieldCard8.Count == 1)
            {
                CardInfoScr cardP8 = PlayerFieldCard8[0].GetComponent <CardInfoScr>();
                CardInfoScr cardE8 = EnemyFieldCard8[0].GetComponent <CardInfoScr>();
                //   GetComponent<Animation>().attack(GetComponent<Animation>().Sword, PlayerField8);
                fight(cardP8, cardE8, 8);
            }
            else if (PlayerFieldCard8.Count == 1 && EnemyFieldCard8.Count == 0)
            {
                if (chekWin == "WIN" || chekWin == "Lose")
                {
                    return;
                }
                CardInfoScr cardP8 = PlayerFieldCard8[0].GetComponent <CardInfoScr>();
                //   GetComponent<Animation>().attack(GetComponent<Animation>().Sword, PlayerField8);
                DamageHero(cardP8);
            }
        }
        else
        {
            if (PlayerFieldCard1.Count == 1 && EnemyFieldCard1.Count == 1)
            {
                CardInfoScr cardP1 = PlayerFieldCard1[0].GetComponent <CardInfoScr>();
                CardInfoScr cardE1 = EnemyFieldCard1[0].GetComponent <CardInfoScr>();
                fight(cardE1, cardP1, 1);
            }
            else if (EnemyFieldCard1.Count == 1 && PlayerFieldCard1.Count == 0)
            {
                if (chekWin == "WIN" || chekWin == "Lose")
                {
                    return;
                }
                CardInfoScr cardE1 = EnemyFieldCard1[0].GetComponent <CardInfoScr>();
                DamageHero(cardE1);
            }

            if (PlayerFieldCard2.Count == 1 && EnemyFieldCard2.Count == 1)
            {
                CardInfoScr cardP2 = PlayerFieldCard2[0].GetComponent <CardInfoScr>();
                CardInfoScr cardE2 = EnemyFieldCard2[0].GetComponent <CardInfoScr>();
                fight(cardE2, cardP2, 2);
            }
            else if (EnemyFieldCard2.Count == 1 && PlayerFieldCard2.Count == 0)
            {
                if (chekWin == "WIN" || chekWin == "Lose")
                {
                    return;
                }
                CardInfoScr cardE2 = EnemyFieldCard2[0].GetComponent <CardInfoScr>();
                DamageHero(cardE2);
            }

            if (PlayerFieldCard3.Count == 1 && EnemyFieldCard3.Count == 1)
            {
                CardInfoScr cardP3 = PlayerFieldCard3[0].GetComponent <CardInfoScr>();
                CardInfoScr cardE3 = EnemyFieldCard3[0].GetComponent <CardInfoScr>();
                fight(cardE3, cardP3, 3);
            }
            else if (EnemyFieldCard3.Count == 1 && PlayerFieldCard3.Count == 0)
            {
                if (chekWin == "WIN" || chekWin == "Lose")
                {
                    return;
                }
                CardInfoScr cardE3 = EnemyFieldCard3[0].GetComponent <CardInfoScr>();
                DamageHero(cardE3);
            }

            if (PlayerFieldCard4.Count == 1 && EnemyFieldCard4.Count == 1)
            {
                CardInfoScr cardP4 = PlayerFieldCard4[0].GetComponent <CardInfoScr>();
                CardInfoScr cardE4 = EnemyFieldCard4[0].GetComponent <CardInfoScr>();
                fight(cardE4, cardP4, 4);
            }
            else if (EnemyFieldCard4.Count == 1 && PlayerFieldCard4.Count == 0)
            {
                if (chekWin == "WIN" || chekWin == "Lose")
                {
                    return;
                }
                CardInfoScr cardE4 = EnemyFieldCard4[0].GetComponent <CardInfoScr>();
                DamageHero(cardE4);
            }

            if (PlayerFieldCard5.Count == 1 && EnemyFieldCard5.Count == 1)
            {
                CardInfoScr cardP5 = PlayerFieldCard5[0].GetComponent <CardInfoScr>();
                CardInfoScr cardE5 = EnemyFieldCard5[0].GetComponent <CardInfoScr>();
                fight(cardE5, cardP5, 5);
            }
            else if (EnemyFieldCard5.Count == 1 && PlayerFieldCard5.Count == 0)
            {
                if (chekWin == "WIN" || chekWin == "Lose")
                {
                    return;
                }
                CardInfoScr cardE5 = EnemyFieldCard5[0].GetComponent <CardInfoScr>();
                DamageHero(cardE5);
            }

            if (PlayerFieldCard6.Count == 1 && EnemyFieldCard6.Count == 1)
            {
                CardInfoScr cardP6 = PlayerFieldCard6[0].GetComponent <CardInfoScr>();
                CardInfoScr cardE6 = EnemyFieldCard6[0].GetComponent <CardInfoScr>();
                fight(cardE6, cardP6, 6);
            }
            else if (EnemyFieldCard6.Count == 1 && PlayerFieldCard6.Count == 0)
            {
                if (chekWin == "WIN" || chekWin == "Lose")
                {
                    return;
                }
                CardInfoScr cardE6 = EnemyFieldCard6[0].GetComponent <CardInfoScr>();
                DamageHero(cardE6);
            }

            if (PlayerFieldCard7.Count == 1 && EnemyFieldCard7.Count == 1)
            {
                CardInfoScr cardP7 = PlayerFieldCard7[0].GetComponent <CardInfoScr>();
                CardInfoScr cardE7 = EnemyFieldCard7[0].GetComponent <CardInfoScr>();
                fight(cardE7, cardP7, 7);
            }
            else if (EnemyFieldCard7.Count == 1 && PlayerFieldCard7.Count == 0)
            {
                if (chekWin == "WIN" || chekWin == "Lose")
                {
                    return;
                }
                CardInfoScr cardE7 = EnemyFieldCard7[0].GetComponent <CardInfoScr>();
                DamageHero(cardE7);
            }

            if (PlayerFieldCard8.Count == 1 && EnemyFieldCard8.Count == 1)
            {
                CardInfoScr cardP8 = PlayerFieldCard8[0].GetComponent <CardInfoScr>();
                CardInfoScr cardE8 = EnemyFieldCard8[0].GetComponent <CardInfoScr>();
                fight(cardE8, cardP8, 8);
            }
            else if (EnemyFieldCard8.Count == 1 && PlayerFieldCard8.Count == 0)
            {
                if (chekWin == "WIN" || chekWin == "Lose")
                {
                    return;
                }
                CardInfoScr cardE8 = EnemyFieldCard8[0].GetComponent <CardInfoScr>();
                DamageHero(cardE8);
            }
        }
    }