示例#1
0
    // Start is called before the first frame update
    void Start()
    {
        List <string> deck = CardGame.GenerateDeckLevel1();

        cardGame = FindObjectOfType <CardGame>();

        //int i = 0;
        foreach (string card in deck)
        {
            if (this.name == "Storm")
            {
                cardFace = cardGame.cardFaces[0];
            }
            else if (this.name == "M_UpUp")
            {
                cardFace = cardGame.cardFaces[1];
            }
            else if (this.name == "M_RightRight")
            {
                cardFace = cardGame.cardFaces[2];
            }
            else if (this.name == "M_RightUp")
            {
                cardFace = cardGame.cardFaces[3];
            }
            else if (this.name == "M_LeftLeft")
            {
                cardFace = cardGame.cardFaces[4];
            }
            //i++;
        }
        spriteRenderer        = GetComponent <SpriteRenderer>();
        spriteRenderer.sprite = cardFace;
    }
示例#2
0
 public void WhenClicked()
 {
     List <string> deck = CardGame.GenerateDeckLevel1();
 }