private void Start() { _collider = GetComponentInChildren <CardCollider>(); _collider.OnClicked += CardClicked; _collider.OnFocusChanged += FocusChanged; _billboard = gameObject.AddComponent <Billboard>(); _billboard.enabled = false; }
private void Awake() { this.cardAbilitiesDescription = this.GetComponent <CardAbilitiesDescription>(); this.container = this.transform.Find("Container"); this.cardCollider = this.transform.Find("Container/Collider").GetComponent <CardCollider>(); this.cardBaseBlack = this.transform.Find("Container/CardBaseBlack").gameObject; this.overGlowObject = this.transform.Find("Container/Front/OverGlow").gameObject; this.selectedGlowObject = this.transform.Find("Container/Front/SelectedGlow").gameObject; this.convertToManaButton = this.transform.Find("Container/Front/ConvertToManaButton").gameObject; }
void Awake() { this.cardDisplay = this.GetComponent <CardDisplay>(); this.cardCollider = this.transform.Find("Container/Collider").GetComponent <CardCollider>(); }