public void ResetBtns() { allBettedValues = 0; for (int i = 0; i < buttonDatas.Length; i++) { Text setNullText; Transform[] buttonTransform = buttonDatas[i]._buttonObj.GetComponentsInChildren <Transform>(); setNullText = buttonTransform[6].gameObject.GetComponent <Text>(); setNullText.text = "0"; CardBetted cardBettedScript = buttonTransform[0].gameObject.GetComponent <CardBetted>(); cardBettedScript._currentCardValue = 0; } }
public void ResetBtns() { /* * //Debug.Log(CardInfo[]); * List<CardInfo> getCardData = CardData.GetData(); * getCardData[GetRandomSeedNum.randomSeedNumClass.resultNum-1].cardName; * getCardData[GetRandomSeedNum.randomSeedNumClass.resultNum-1].rewardGoldCoins; */ allBettedValues = 0; for (int i = 0; i < buttonDatas.Length; i++) { Text setNullText; Transform[] buttonTransform = buttonDatas[i]._buttonObj.GetComponentsInChildren <Transform>(); setNullText = buttonTransform[6].gameObject.GetComponent <Text>(); setNullText.text = "0"; CardBetted cardBettedScript = buttonTransform[0].gameObject.GetComponent <CardBetted>(); cardBettedScript._currentCardValue = 0; } }
void Awake() { cardBettedClass = this; }