private void Start() { mainTex = this.GetComponent <Image>().sprite.texture; // De fiecare data cream un nou material pentru a controla proprietatile materialelor asincronizat Material mat = Instantiate(this.GetComponent <Image>().material); this.GetComponent <Image>().material = mat; material = this.GetComponent <Image>().material; if (face) { tm = GetComponent <TouchManager>(); } dissolveAmount = 0; amount = 0; isDissolving = false; //material.SetFloat("_DissolveAmount", amount); if (face) { ca = GameObject.FindWithTag("CardParent").GetComponent <CardArranger>(); } gamelogicReference = GameObject.Find("GameLogic").GetComponent <GameLogic>(); spawnReference = GameObject.Find("ObjectPool").GetComponent <Spawner>(); }
void Start() { SetMaxHealth(100); SetMaxArmor(100); startingPos.x = Camera.main.transform.position.x; anim = healthBarSlider.transform.GetChild(2).GetComponent <Animator>(); healthBarAnimator = healthBarSlider.transform.parent.gameObject.GetComponent <Animator>(); armorBarAnimator = armorBarSlider.transform.parent.gameObject.GetComponent <Animator>(); caRef = GameObject.FindWithTag("CardParent").GetComponent <CardArranger>(); }
void Start() { DefaultParentTransform = GameObject.FindWithTag("CardParent").GetComponent <Transform>(); DragParentTransform = GameObject.FindWithTag("CardParent").GetComponent <Transform>(); ca = GameObject.FindWithTag("CardParent").GetComponent <CardArranger>(); sp = GameObject.Find("ObjectPool").GetComponent <Spawner>(); cd = this.GetComponent <CardDisplay>(); pp = GameObject.FindWithTag("Player").GetComponent <PlayerProperties>(); gl = GameObject.Find("GameLogic").GetComponent <GameLogic>(); this.transform.SetParent(GameObject.FindWithTag("CardParent").transform); this.transform.localScale = new Vector3(0, 0, 1.5f); }
void Start() { // Atribuim animatoarele la imaginile lor waveAnimator = newWave.gameObject.GetComponent <Animator>(); waveTransitionAnimator = newWaveTransition.GetComponent <Animator>(); playerTurnTextAnimator = playerTurnText.gameObject.GetComponent <Animator>(); enemyTurnTextAnimator = enemyTurnText.gameObject.GetComponent <Animator>(); cardarrangerReference = GameObject.FindWithTag("CardParent").GetComponent <CardArranger>(); continueChoose = true; auxiliar = Random.Range(2, 10); // Incepem un nou "Val" StartCoroutine(NewWaveStart()); }