public void HitPlay() { SetTime(false); var temp = CardArithmetic.AutoPlay(mCardData, ControllerManage.Instance.mCombatController.mPlayCard); if (temp == null) { mPass.SetActive(true); ControllerManage.Instance.mCombatController.mPlayCard.Play(); return; } for (int i = 0; i < temp.Count; i++) { mCardData.Remove(temp[i]); mCardList[i].SetData(temp[i]); } SetCount(mCardData.Count); if (mCardData.Count == 0) { EventManage.Instance.Broadcast(EventEnum.combat, "over"); return; } ControllerManage.Instance.mCombatController.mPlayCard.Play(temp); }
private void Processor2PlayCard() { if (mPlayCard == null) { mPlayCard = new PlayCard(); } Player playPlayer = mPlayCard.player.GetComponent <Player>();; PlayerAI playPlayerAI = mPlayCard.player.GetComponent <PlayerAI>(); //出牌 if (mPlayCard.cardDataListToPlayer == null || mPlayCard.player == mPlayCard.cardDataListToPlayer) { if (playPlayer != null) { Debug.LogError("出牌:" + playPlayer.gameObject); playPlayer.PlayCardInit(); playPlayer.mPlay.SetActive(true); } else if (playPlayerAI != null) { Debug.LogError("出牌:" + playPlayerAI.gameObject); playPlayerAI.mPass.SetActive(false); for (int i = 0; i < playPlayerAI.mCardList.Count; i++) { playPlayerAI.mCardList[i].gameObject.SetActive(false); } playPlayerAI.SetTime(true); mTimerTask.Add(TimeManage.Instance.AddTimerTask(playPlayerAI.Play, Random.Range(1.4f, 3.4f))); } } else//打牌 { if (playPlayer != null) { Debug.LogError("打牌:" + playPlayer.gameObject); playPlayer.PlayCardInit(); if (CardArithmetic.AutoPlay(mCombatView.mPlayer.mCardData, mPlayCard) == null) { playPlayer.mPass.SetActive(true); } else { playPlayer.mAct.SetActive(true); } } else if (playPlayerAI != null) { Debug.LogError("打牌:" + playPlayerAI.gameObject); playPlayerAI.mPass.SetActive(false); for (int i = 0; i < playPlayerAI.mCardList.Count; i++) { playPlayerAI.mCardList[i].gameObject.SetActive(false); } playPlayerAI.SetTime(true); mTimerTask.Add(TimeManage.Instance.AddTimerTask(playPlayerAI.HitPlay, Random.Range(1.4f, 3.4f))); } } }
private void TipsPlay() { for (int i = 0; i < mCardList.Count; i++) { mCardList[i].transform.localPosition = new Vector3(mCardList[i].transform.localPosition.x, 0, 0); } var tips = CardArithmetic.AutoPlay(mCardData, ControllerManage.Instance.mCombatController.mPlayCard); for (int i = 0; i < mCardList.Count; i++) { for (int j = 0; j < tips.Count; j++) { if (tips[j] == mCardList[i].data) { mCardList[i].transform.localPosition = new Vector3(mCardList[i].transform.localPosition.x, 24, 0); } } } }