private void DrawCard(CardType cardType) { GameObject newCard = Instantiate(Card); CardActions card = newCard.GetComponent <CardActions>(); card.DrawCard(cardType, transform.parent, new Vector3(transform.position.x - 320, transform.position.y)); }
private ChargeBeeApi() { Addon = new AddonActions(this); Address = new AddressActions(this); Card = new CardActions(this); Comment = new CommentActions(this); Coupon = new CouponActions(this); CouponCode = new CouponCodeActions(this); CreditNote = new CreditNoteActions(this); Customer = new CustomerActions(this); Estimate = new EstimateActions(this); Event = new EventActions(this); HostedPage = new HostedPageActions(this); Invoice = new InvoiceActions(this); Order = new OrderActions(this); PaymentSource = new PaymentSourceActions(this); Plan = new PlanActions(this); PortalSession = new PortalSessionActions(this); ResourceMigration = new ResourceMigrationActions(this); SiteMigrationDetail = new SiteMigrationDetailActions(this); Subscription = new SubscriptionActions(this); TimeMachine = new TimeMachineActions(this); Transaction = new TransactionActions(this); UnbilledCharge = new UnbilledChargeActions(this); }
private List <Card> SelectCardsFromTable(ScopaGame game, GameAction action, Card fromHand) { List <Card> fromTable = new List <Card>(); if (game.Table.Count > 0) { CardActions actions = game.PossibleActions[fromHand]; Console.Out.WriteLine(actions.PossibleTricks.Count + " trick(s) are possible with " + fromHand); foreach (List <Card> possibleTrick in actions.PossibleTricks) { Console.Out.WriteLine("Possible Trick: " + Card.ToString(possibleTrick)); } if (actions.PossibleTricks.Count == 1) { fromTable.AddRange(actions.PossibleTricks[0]); } else { int index; Console.Out.WriteLine("Dal tavolo"); while (SelectWhichWithEscape(game.Table.Count, out index)) { fromTable.Add(game.Table[index]); // If the trick is valid do not wait for input from the user if (game.ValidateTrick(fromHand, fromTable)) { break; } } } } return(fromTable); }
public string TestCardActionsPresent(params string[] cardContent) { bool buttonFound = false; string buttonsNotFound = string.Empty; string action; for (int i = 0; i < cardContent.Length; i++) { action = cardContent[i]; List <IWebElement> buttons = CardActions.FindElements(GetFindBy(LocatorTypes.CSS, "button")); foreach (IWebElement Button in buttons) { if (Button.Text.Contains(action)) { buttonFound = true; break; } } if (!buttonFound) { if (buttonsNotFound == null) { buttonsNotFound = action; } else { buttonsNotFound = buttonsNotFound + ":" + action; } } } return(buttonsNotFound); }
public bool TestCardContents() { this.WaitTilIsVisible(); if (CardHeader.IsDisplayed() && CardTitle.IsDisplayed() && CardSubTitle.IsDisplayed() && CardContent.IsDisplayed() && CardActions.IsDisplayed()) { return(true); } else { if (!CardHeader.WaitTilIsVisible()) { BRLogger.LogInfo("Card Header is not available"); } if (!CardTitle.WaitTilIsVisible()) { BRLogger.LogInfo("Card Title is not available"); } if (!CardSubTitle.WaitTilIsVisible()) { BRLogger.LogInfo("Card Subtitle is not available"); } if (!CardContent.WaitTilIsVisible()) { BRLogger.LogInfo("Card Content is not available"); } if (!CardActions.WaitTilIsVisible()) { BRLogger.LogInfo("Card Action/s is not available"); } return(false); } }
// Use this for initialization new void Start() { Size = HandSize; base.Start(); Destination = Discard.gDiscard; CardActions.Add((CardData c) => c.ApplyEffects()); }
public override List <Card> SelectTrick(Card card) { game.PopulateActions(); CardActions actions = game.PossibleActions[card]; if (!actions.IsThrowable) { if (actions.PossibleTricks.Count == 1) { return(actions.PossibleTricks[0]); } List <Card> selectedTrick = new List <Card>(); int index; Console.Out.WriteLine("Dal tavolo"); while (SelectWhichWithEscape(game.Table.Count, out index)) { selectedTrick.Add(game.Table[index]); // If the trick is valid do not wait for input from the user if (game.ValidateTrick(card, selectedTrick)) { break; } } return(selectedTrick); } return(new List <Card>()); }
public override void Start() { Display = GetComponent <CardDisplay>(); for (int i = 0; i < Size; ++i) { Cards.Add(null); } CardActions.Add((CardData c) => Move(c)); }
public CardSerializer GetCardSerializer(CardActions requestedAction) { CardSerializer card; do { card = cardMessageQueue.Last(c => c.Action == requestedAction); } while (card == null); cardMessageQueue.Remove(card); return card; }
public CardActions getSelectableCardActions(CardGameObject cardGameObject, CardUiManager cardUiManager) { CardActions actions = new CardActions(); copyOverActions(cardGameObject, actions); actions.onClickAction = (Card card) => { cardUiManager.destroyCardSelect(); cardUiManager.cardSelect.SetActive(false); deckService.addCardToDeck(card); }; return(actions); }
public CardActions getListCardActions(CardGameObject cardGameObject) { CardActions actions = new CardActions(); copyOverActions(cardGameObject, actions); ScrollRect mainScroll = cardGameObject.transform.GetComponentInParent <ScrollRect>(); actions.onScrollAction = (PointerEventData data) => { mainScroll.OnScroll(data); }; return(actions); }
void Awake() { cardDefs = new CardActions(); campIcon = Resources.Load <Texture2D>("camp"); waterIcon = Resources.Load <Texture2D>("water"); foodIcon = Resources.Load <Texture2D>("food"); goodStyle = new GUIStyle(); goodStyle.normal.textColor = Color.green; goodStyle.fontSize = 50; badStyle = new GUIStyle(); badStyle.normal.textColor = Color.red; badStyle.fontSize = 50; }
public virtual void OnAddCardModel(CardStack cardStack, CardModel cardModel) { if (cardModel == null) { return; } CardActions.ShowFaceup(cardModel); CardActions.ResetRotation(cardModel); cardModel.DoubleClickAction = CardActions.FlipFace; cardModel.SecondaryDragAction = null; UpdateCountText(); }
public CardCollection(Player player, Enemy enemy) { this.Player = player; this.Enemy = enemy; CurrentCardActions = new CardActions(); allCards = new Dictionary <string, Card> { { "Strike", new Card(CardTypes.Offence, new List <Action> { new Action(() => CurrentCardActions.Attack(Enemy, Player, 7)) }) }, { "Shield & Bash", new Card(CardTypes.Offence, new List <Action> { new Action(() => CurrentCardActions.Attack(Enemy, Player, 5)), new Action(() => CurrentCardActions.Defend(Player, 3)) }, 2) }, { "Strengthen", new Card(CardTypes.Skill, new List <Action> { new Action(() => CurrentCardActions.AddStrength(Player, 2)) }) }, { "Defend", new Card(CardTypes.Defence, new List <Action> { new Action(() => CurrentCardActions.Defend(Player, 5)) }) }, { "Heal", new Card(CardTypes.Skill, new List <Action> { new Action(() => CurrentCardActions.Heal(Player, 3)) }) }, { "Energize", new Card(CardTypes.Skill, new List <Action> { new Action(() => CurrentCardActions.AddEnergy(Player, 0)) }, 0) }, { "Life Drain", new Card(CardTypes.Offence, new List <Action> { new Action(() => CurrentCardActions.Attack(Enemy, Player, 5)), new Action(() => CurrentCardActions.Heal(Player, 5 + Player.StrengthPoints - Enemy.ShieldPoints)) }, 2) }, { "Draw a card", new Card(CardTypes.Skill, new List <Action> { new Action(() => CurrentCardActions.DrawCards(Player.UndeltDeck, Player.CurrentHand, 1)) }, 0) }, { "Puncture", new Card(CardTypes.Offence, new List <Action> { new Action(() => CurrentCardActions.Attack(Enemy, Player, 3)) }, 0) }, { "Barrier", new Card(CardTypes.Defence, new List <Action> { new Action(() => CurrentCardActions.ActivateShield(Player)) }, 3) }, { "Mirror", new Card(CardTypes.Skill, new List <Action> { new Action(() => CurrentCardActions.ActivateMirror(Player)) }, 3) }, { "Sale", new Card(CardTypes.Skill, new List <Action> { new Action(() => CurrentCardActions.ReduceCost(Player)) }) } }; }
public void RunF() { string cardNameUI = Console.ReadLine(); // access child method at runtime based on user input CardActions ccaction = cardNameUI switch { "titanium" => new TitaniumCardAction(5000), "platinum" => new PlatinumCardAction(500, 10000), _ => throw new NotImplementedException() }; CreditCard creditCardUsed = ccaction.GetCreditCard(); Console.WriteLine($"Your card: {cardNameUI} details below:\n cardType: {creditCardUsed.CardType}, cardAnualCharge: {creditCardUsed.AnnualCharge}"); } }
public LineCardTemplateResponseModel SetCardMessage(string messageDetail) { LineCardTemplateResponseModel message = new LineCardTemplateResponseModel(); CardActions ac = new CardActions(); CardDefaultAction da = new CardDefaultAction(); List <ButtonCardTemplate> btncard = new List <ButtonCardTemplate>(); ButtonCardTemplate subbtnCard = new ButtonCardTemplate(); CardTemplate card = new CardTemplate(); CardDefaultAction defaultCard = new CardDefaultAction(); subbtnCard.type = "template"; subbtnCard.altText = "This is a buttons template"; card.type = "buttons"; card.thumbnailImageUrl = "https://www.nextcapital.co.th/uploads/06F1/files/931961622604595acdf027417a2912ba.jpg"; card.imageAspecRatio = "rectangle"; card.imageSize = "cover"; card.imageBackgroundColor = "#FFFFFF"; card.title = "Menu"; card.text = "Please select"; defaultCard.type = "uri"; defaultCard.label = "View detail"; defaultCard.uri = "https://developers.line.biz"; card.defaultAction = defaultCard; ac.type = "postback"; ac.label = "Buy"; ac.data = "test"; card.actions.Add(ac); da.type = "uri"; da.label = "View detail"; da.uri = "https://line.me"; card.actions.Add(da); subbtnCard.template = card; btncard.Add(subbtnCard); message.messages = btncard; return(message); }
public Enemy getSecondEnemy() { EnemyTurnData enemyTurnData = new EnemyTurnData(); CardData attackCardData = new CardData(); CardActions attackCardActions = new CardActions(); attackCardData.attack = 3; attackCardData.isEnemycard = true; attackCardData.description = "Add " + attackCardData.attack + " to enemies attack"; CardData multiplierCardData = new CardData(); CardActions multiplierCardActions = new CardActions(); multiplierCardData.attackMultiplier = 2; multiplierCardData.isEnemycard = true; multiplierCardData.description = "Repeat enemy attack " + (multiplierCardData.attackMultiplier - 1) + " times"; Card attackTurn1 = addCardToDeckTurn(new Card(attackCardData, attackCardActions)); attackTurn1.data.attack = 3; Card attackTurn2 = addCardToDeckTurn(new Card(attackCardData, attackCardActions)); attackTurn2.data.attack = 3; Card multiplierTurn = addCardToDeckTurn(new Card(multiplierCardData, multiplierCardActions)); multiplierTurn.data.attack = 3; enemyTurnData.baseEnemyTurns.Add(attackTurn1); enemyTurnData.baseEnemyTurns.Add(attackTurn2); enemyTurnData.baseEnemyTurns.Add(multiplierTurn); EnemyActions enemyActions = new EnemyActions(); //basicEnemy.animatorController = Resources.Load<RuntimeAnimatorController>(spritePath + "MaskManController"); EnemyData data = new EnemyData(new HealthBarData(55), enemyTurnData); Enemy enemy = new Enemy(data, enemyActions); return(enemy); }
public bool CardActionClick(string buttonName) { bool buttonFound = false; CardActions.WaitTilDoneLoading(); foreach (BRButton Button in CardActions.FindElements(GetFindBy(LocatorTypes.CSS, "button"))) { if (Button.Text().Contains(buttonName)) { Button.WaitTilIsClickable(); Button.Click(); buttonFound = true; break; } } if (buttonFound) { return(true); } else { return(false); } }
public void ExecuteAction(Guid playerId, CardActions action, Dictionary <string, object> parameters) { this._actions[action](playerId, parameters); }
public Card getCardFromEnum(CardEnum cardEnum) { Card card = new Card(cardEnum); CardData data = new CardData(); CardActions actions = new CardActions(); if (cardEnum == CardEnum.smack) { data.attack = 5; data.playerCardData.needsTarget = true; data.playerCardData.memoryCount = 1; data.playerCardData.energyCost = 1; actions.getDescriptionAction = () => { return("Deal " + actions.getDamageAmount(card) + " damage."); }; data.description = actions.getModifiedDescription(data); data.name = "smack"; } else if (cardEnum == CardEnum.defend) { data.defend = 5; data.playerCardData.memoryCount = 1; data.playerCardData.energyCost = 1; actions.getDescriptionAction = () => { return("Gain " + actions.getBlockAmount(card) + " block."); }; data.description = actions.getModifiedDescription(data); data.name = "defend"; } else if (cardEnum == CardEnum.haymaker) { data.attack = 13; data.playerCardData.energyCost = 1; data.playerCardData.needsTarget = true; data.name = "haymaker"; actions.getDescriptionAction = () => { return("Deal " + actions.getDamageAmount(card) + " damage."); }; data.description = actions.getModifiedDescription(data); } else if (cardEnum == CardEnum.turtle) { data.defend = 13; data.playerCardData.energyCost = 2; data.name = "turtle"; actions.getDescriptionAction = () => { return("Gain " + actions.getBlockAmount(card) + " block."); }; data.description = actions.getModifiedDescription(data); } else if (cardEnum == CardEnum.search) { data.cardsToDraw = 2; data.description = "Draw " + data.cardsToDraw + " cards."; data.name = "search"; } else if (cardEnum == CardEnum.swordAndShield) { data.attack = 7; data.defend = 4; data.playerCardData.energyCost = 1; data.playerCardData.needsTarget = true; actions.getDescriptionAction = () => { return("Gain " + actions.getBlockAmount(card) + " block" + "\n" + "and deal " + actions.getDamageAmount(card) + " damage."); }; data.description = actions.getModifiedDescription(data); data.name = "swordNshield"; } else if (cardEnum == CardEnum.firstStrike) { data.attack = 14; data.playerCardData.energyCost = 1; data.playerCardData.needsTarget = true; data.playerCardData.firstCardPlayed = true; actions.getDescriptionAction = () => { return("Must be played first." + "\n" + "Deal " + actions.getDamageAmount(card) + " damage."); }; data.description = actions.getModifiedDescription(data); data.name = "first strike"; } else if (cardEnum == CardEnum.sweep) { data.attack = 7; data.playerCardData.energyCost = 1; data.playerCardData.hitsAll = true; actions.getDescriptionAction = () => { return("Deal " + actions.getDamageAmount(card) + " damage to all enemies."); }; data.description = actions.getModifiedDescription(data); data.name = "sweep"; } else if (cardEnum == CardEnum.followUp) { data.attack = 9; data.cardsToDraw = 1; data.playerCardData.energyCost = 1; data.playerCardData.needsTarget = true; actions.getDescriptionAction = () => { return("Deal " + actions.getDamageAmount(card) + " damage and draw " + data.cardsToDraw + " card."); }; data.description = actions.getModifiedDescription(data); data.name = "follow up"; } else if (cardEnum == CardEnum.deflect) { data.cardsToDraw = 1; data.defend = 8; data.playerCardData.energyCost = 1; actions.getDescriptionAction = () => { return("Gain " + actions.getBlockAmount(card) + " block and draw " + data.cardsToDraw + " card."); }; data.description = actions.getModifiedDescription(data); data.name = "deflect"; } else if (cardEnum == CardEnum.doubleSmack) { data.attack = 4; data.attackMultiplier = 2; data.playerCardData.energyCost = 1; data.playerCardData.needsTarget = true; actions.getDescriptionAction = () => { return("Deal " + actions.getDamageAmount(card) + " damage " + data.attackMultiplier + " times."); }; data.description = actions.getModifiedDescription(data); data.name = "double smack"; } else if (cardEnum == CardEnum.threaten) { data.playerCardData.needsTarget = true; data.playerCardData.energyCost = 1; Status vulnerable = statusTypes.getStatusFromEnum(StatusTypes.StatusEnum.vulnerable); data.statuses.Add(vulnerable); Status weak = statusTypes.getStatusFromEnum(StatusTypes.StatusEnum.weak); data.statuses.Add(weak); actions.getDescriptionAction = () => { return("Apply " + vulnerable.data.statusCount + " vulnerable and " + weak.data.statusCount + " weak."); }; data.description = actions.getModifiedDescription(data); data.name = "threaten"; } else if (cardEnum == CardEnum.terrorize) { data.playerCardData.hitsAll = true; data.exhaust = true; data.playerCardData.energyCost = 2; Status vulnerable = statusTypes.getStatusFromEnum(StatusTypes.StatusEnum.vulnerable); vulnerable.data.statusCount = 2; data.statuses.Add(vulnerable); Status weak = statusTypes.getStatusFromEnum(StatusTypes.StatusEnum.weak); weak.data.statusCount = 2; data.statuses.Add(weak); actions.getDescriptionAction = () => { return("Apply " + vulnerable.data.statusCount + " vulnerable and " + weak.data.statusCount + " weak to all enemies. Exhaust."); }; data.description = actions.getModifiedDescription(data); data.name = "terrorize"; } else if (cardEnum == CardEnum.fortify) { Status armor = statusTypes.getStatusFromEnum(StatusTypes.StatusEnum.armor); armor.data.statusDeltaPerTurn = 0; armor.data.statusCount = 4; data.playerCardData.statuses.Add(armor); data.exhaust = true; data.playerCardData.energyCost = 1; actions.getDescriptionAction = () => { return(armor.actions.getModifiedDescription(armor.data, null, null) + "\n" + "Removed."); }; data.description = actions.getModifiedDescription(data); data.name = "fortify"; } else if (cardEnum == CardEnum.sword) { data.attack = 5; data.playerCardData.needsTarget = true; actions.getDescriptionAction = () => { return("Deal " + actions.getDamageAmount(card) + " damage."); }; data.description = actions.getModifiedDescription(data); data.name = "sword"; } else if (cardEnum == CardEnum.shield) { data.defend = 3; actions.getDescriptionAction = () => { return("Gain " + actions.getBlockAmount(card) + " block."); }; data.description = actions.getModifiedDescription(data); data.name = "shield"; } else if (cardEnum == CardEnum.shatter) { data.attack = 12; data.exhaust = true; data.playerCardData.energyCost = 1; data.playerCardData.hitsAll = true; actions.getDescriptionAction = () => { return("Deal " + actions.getDamageAmount(card) + " damage to all enemies. Exhaust."); }; data.description = actions.getModifiedDescription(data); data.name = "shatter"; } else if (cardEnum == CardEnum.hiddenDaggers) { data.attack = 8; data.playerCardData.energyCost = 1; data.playerCardData.needsTarget = true; actions.getDescriptionAction = () => { return("Deal " + actions.getDamageAmount(card) + " damage and add one dagger to your hand."); }; actions.onCardPlayedAction = () => { Card newDagger = getCardFromEnum(CardEnum.dagger); GameData.getInstance().deckService.addCardToHand(newDagger); GameData.getInstance().deckService.deckData.cardsToRemoveAfterFight.Add(newDagger); }; data.description = actions.getModifiedDescription(data); data.name = "hiddenDaggers"; } else if (cardEnum == CardEnum.dagger) { data.attack = 3; data.playerCardData.needsTarget = true; actions.getDescriptionAction = () => { return("Deal " + actions.getDamageAmount(card) + " damage."); }; data.description = actions.getModifiedDescription(data); data.name = "dagger"; } else if (cardEnum == CardEnum.reload) { data.exhaust = true; data.playerCardData.needsTarget = false; actions.getDescriptionAction = () => { return("Move all dagger cards from discard pile to your hand. Exhaust."); }; actions.onCardPlayedAction = () => { List <Card> daggerCards = new List <Card>(); foreach (Card discardCard in GameData.getInstance().deckData.discardCards) { if (discardCard.cardEnum == CardEnum.dagger) { daggerCards.Add(discardCard); } } foreach (Card daggerCard in daggerCards) { GameData.getInstance().deckService.addCardToHand(daggerCard); GameData.getInstance().deckService.deckData.discardCards.Remove(daggerCard); } }; data.description = actions.getModifiedDescription(data); data.name = "reload"; } else { throw new System.Exception("invalid status enum provided: " + cardEnum); } card.data = data; card.actions = actions; return(card); }
private void copyOverActions(CardGameObject cardGameObject, CardActions cardActions) { cardActions.getDescriptionAction = cardGameObject.card.actions.getDescriptionAction; cardActions.onCardDrawnAction = cardGameObject.card.actions.onCardDrawnAction; cardActions.onCardPlayedAction = cardGameObject.card.actions.onCardPlayedAction; }
public CardActions getCardInHandActions(CardGameObject cardGameObject) { CardActions actions = new CardActions(); copyOverActions(cardGameObject, actions); Card card = cardGameObject.card; CardData data = card.data; Transform transform = cardGameObject.transform; bool isDragging = false; bool isHovering = false; Vector3 startPosition = new Vector3(0, 0); GameObject backgroundImage = cardGameObject.transform.Find("cardBackground").gameObject; int yPositionForCardPlay = -250; actions.onDragStartAction = () => { card.data.targetedEnemy = null; if (startPosition == null) { startPosition = cardGameObject.transform.position; } if (!(deckService.isCardPlayable(cardGameObject.card) && playerService.isCardPlayable(cardGameObject.card))) { backgroundImage.GetComponent <Image>().color = ColorUtils.cardUnplayable; return; } isDragging = true; }; actions.onDragEndAction = () => { isDragging = false; EnemyGameObject target = card.data.targetedEnemy; if (data.playerCardData.needsTarget && transform.position.y >= yPositionForCardPlay && target != null) { cardService.onCardPlayed(card); target.onNotTargeted(); card.data.targetedEnemy = null; GameObject.Destroy(cardGameObject.gameObject); } else if (!data.playerCardData.needsTarget && transform.position.y >= yPositionForCardPlay) { cardService.onCardPlayed(card); GameObject.Destroy(cardGameObject.gameObject); } else { if (target != null) { target.onNotTargeted(); card.data.targetedEnemy = null; } backgroundImage.GetComponent <Image>().color = ColorUtils.none; if (transform.position != startPosition) { transform.localScale -= new Vector3(0.4f, 0.4f, 0); transform.position = startPosition; } } }; actions.onUpdateAction = () => { if (!isDragging || data.isEnemycard) { return; } EnemyGameObject target = card.data.targetedEnemy; if (transform.position.y >= yPositionForCardPlay && (!data.playerCardData.needsTarget || data.playerCardData.needsTarget && target != null)) { backgroundImage.GetComponent <Image>().color = ColorUtils.cardPlayedGreen; if (target != null) { target.onTargeted(); } } else { backgroundImage.GetComponent <Image>().color = ColorUtils.white; if (target != null) { target.onNotTargeted(); } } RectTransform playerHandTransform = transform.parent.GetComponent <RectTransform>(); transform.localPosition = new Vector2(Input.mousePosition.x - Screen.width / 2, Input.mousePosition.y - playerHandTransform.rect.height / 2); }; actions.onTriggerEnter2DAction = (Collider2D other) => { if (data.playerCardData.needsTarget) { EnemyGameObject curr = other.transform.gameObject.GetComponent <EnemyGameObject>(); if (curr != null) { card.data.targetedEnemy = curr; curr.onTargeted(); } } }; actions.onTriggerExit2DAction = (Collider2D other) => { EnemyGameObject target = card.data.targetedEnemy; if (target != null) { target.onNotTargeted(); } card.data.targetedEnemy = null; }; actions.onHoverEnter = () => { if (isHovering) { return; } startPosition = transform.position; transform.position += new Vector3(0, 140, 0); transform.localScale += new Vector3(0.4f, 0.4f, 0); cardGameObject.GetComponent <Canvas>().overrideSorting = true; cardGameObject.GetComponent <Canvas>().sortingOrder = 10; cardGameObject.GetComponent <Canvas>().sortingLayerName = "UI"; isHovering = true; }; actions.onHoverExit = () => { if (transform.position != startPosition) { transform.position -= new Vector3(0, 140, 0); transform.localScale -= new Vector3(0.4f, 0.4f, 0); } cardGameObject.GetComponent <Canvas>().overrideSorting = false; isHovering = false; }; return(actions); }
public Card(CardData data, CardActions actions) { this.actions = actions; this.data = data; }
public CardSerializer(string targetCard, CardActions action) { this.TargetCard = targetCard; this.Action = action; }
public Card(CardTypes.CardEnum cardEnum) { this.cardEnum = cardEnum; this.actions = new CardActions(); this.data = new CardData(); }
void Awake() { cardDefs = new CardActions(); campIcon = Resources.Load<Texture2D>("camp"); waterIcon = Resources.Load<Texture2D>("water"); foodIcon = Resources.Load<Texture2D>("food"); goodStyle = new GUIStyle(); goodStyle.normal.textColor = Color.green; goodStyle.fontSize = 50; badStyle = new GUIStyle(); badStyle.normal.textColor = Color.red; badStyle.fontSize = 50; }