public void SpendCard(int spentIndex) { // Random for testing... //int spentIndex = Random.Range(0, hand.Count); if (hand[spentIndex] != null && CanActivate(spentIndex)) { Card spentCard = hand[spentIndex]; pc.Energy -= spentCard.energyCost; AddToDiscardPile(hand[spentIndex]); hand[spentIndex] = null; spentCard.Activate(); OnHandUpdated?.Invoke(); AudioManager.PlaySFX(activateCardSound); } else { AudioManager.PlaySFX(activateNoEnergySound); } }
async Task IEffect.Resolve(Game game) { card.MoveTo(playZone); await card.Activate(game); card.Deactivate(); card.MoveTo(game.runner.zones.heap.zone); }
async Task IEffect.Resolve(Game game) { card.FlipFaceUp(); card.MoveTo(playZone); await card.Activate(game); card.Deactivate(); card.MoveTo(game.corp.zones.archives.Zone); }
public void Draw() { Card c = deck.cards.Draw(); c.transform.SetParent(hand.transform); c.Activate(true); deck.UpdateUI(); OnDraw.Invoke(); }
// CR: 8.3.5 async private Task Place(IInstallDestination destination, Game game) { destination.Host(card); if (card.Faction.Side == Side.RUNNER) { // CR: 8.2.3 card.FlipFaceUp(); await card.Activate(game); } }
async public Task Rez() { UnityEngine.Debug.Log("Rezzing " + card.Name); card.FlipFaceUp(); await card.PlayCost.Pay(game); await card.Activate(game); UnityEngine.Debug.Log("Rezzed " + card.Name); }
public void Update() { foreach (Transform child in this.transform) { Card card = child.GetComponent <Item>().card; if (card.isUsed == false) { card.Activate(this.transform.parent.GetComponent <BaseUnit>()); } } }
void Update() { if (Input.GetMouseButtonDown(0)) // if left button pressed... { Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); RaycastHit hit; if (Physics.Raycast(ray, out hit)) { if (hit.transform.gameObject.CompareTag("Card")) { Card card = hit.transform.gameObject.GetComponent <Card> (); card.Activate(); } } } }
protected override void OnDragDropEnd() { CardManager.Instance.DeniedArea.enabled = false; // check the card is on card activation area if (mTrans.position.y > CardManager.Instance.CardActivationBounds.min.y) { Vector2 pos = GetWorldCoordinate(); if (card.Activate(pos)) { cardOriginal.StartCooldownTimer(); } } base.OnDragDropEnd(); }
public override void Tick() { if (pawn == null) { return; } if (moveX != 0 || moveY != 0) { pawn.Move(moveX, moveY); moveX = 0; moveY = 0; if (cards.Count > 0) { Card card = cards[0] as Card; card.Activate(pawn); if (card.Count <= 0) { cards.RemoveAt(0); } } } }
void StartActivate(Card card) { Debug.Log("CardActivate"); card.Activate(); cardActivated.Invoke(card); }
public static void CheckQ() { if (CardQ.Count != MethodQ.Count) { Debug.Log("YOU F****D UP BIGTIME"); return; } if (CardQ.Count == 0) { S.ClickControlInst.AllowEveryInput(); Debug.Log("Checked Q and allowed every input! This is where card effects terminate and EndTurnCheck() is called."); S.GameControlGUIInst.AnimateCardsToCorrectPositionInSeconds(.15f); S.GameControlInst.CheckDeckCount(); // Checks if the turn is over, and if it is, takes the enemy's turn. if (!S.GameControlInst.EndTurnCheck()) { // The player's turn is not over yet StateSavingControl.Save(); } return; } Card deQCard = CardQ.Dequeue(); QMethodType deQMethod = MethodQ.Dequeue(); switch (deQMethod) { case QMethodType.Activate: deQCard.Activate(false); break; case QMethodType.FreeActivate: if (deQCard.CardAction == Card.CardActionTypes.TargetGridSquare) { deQCard.FreeTargetSquare = true; deQCard.Activate(true); } else if (deQCard.CardAction == Card.CardActionTypes.Armor) { deQCard.Activate(true); } else { Debug.Log("what is happening here?"); } break; case QMethodType.Option: deQCard.OptionQCall(); break; case QMethodType.Special: deQCard.SpecialQCall(); break; case QMethodType.FreeSpecial: deQCard.SpecialQCall(); break; case QMethodType.Discard: deQCard.Discard(); break; } }