示例#1
0
        /// <summary>
        /// 初始化角斗士的长弓
        /// </summary>
        /// <returns></returns>
        public static Card.WeaponCard Get角斗士的长弓()
        {
            //角斗士的长弓
            Card.WeaponCard 角斗士的长弓 = new Card.WeaponCard();
            角斗士的长弓.SN                  = "W000001";
            角斗士的长弓.Name                = "角斗士的长弓";
            角斗士的长弓.Description         = "你的英雄在攻击时具有免疫。";
            角斗士的长弓.Rare                = Card.CardBasicInfo.稀有程度.紫色;
            角斗士的长弓.StandardAttackPoint = 5;
            角斗士的长弓.StandardCostPoint   = 7;
            角斗士的长弓.标准耐久度               = 2;

            return(角斗士的长弓);
        }
示例#2
0
        /// <summary>
        /// 初始化角斗士的长弓
        /// </summary>
        /// <returns></returns>
        public static Card.WeaponCard Get角斗士的长弓()
        {
            //角斗士的长弓
            Card.WeaponCard 角斗士的长弓 = new Card.WeaponCard();
            角斗士的长弓.SN = "W000001";
            角斗士的长弓.Name = "角斗士的长弓";
            角斗士的长弓.Description = "你的英雄在攻击时具有免疫。";
            角斗士的长弓.Rare = Card.CardBasicInfo.稀有程度.紫色;
            角斗士的长弓.StandardAttackPoint = 5;
            角斗士的长弓.StandardCostPoint = 7;
            角斗士的长弓.标准耐久度 = 2;

            return 角斗士的长弓;
        }
示例#3
0
 /// <summary>
 /// 从XML文件读取
 /// </summary>
 public static void GetCardInfoFromXml()
 {
     //调用侧的NET版本3.5会引发错误。。。
     CardCollections.Clear();
     //法术
     foreach (var AbilityXml in Directory.GetFiles(CardXmlFolder + "\\Ability\\"))
     {
         XmlSerializer    xml     = new XmlSerializer(typeof(Card.AbilityCard));
         Card.AbilityCard ability = (AbilityCard)xml.Deserialize(new StreamReader(AbilityXml));
         CardCollections.Add(ability.SN, ability);
     }
     //随从
     foreach (var MinionXml in Directory.GetFiles(CardXmlFolder + "\\Minion\\"))
     {
         XmlSerializer   xml   = new XmlSerializer(typeof(Card.MinionCard));
         Card.MinionCard Minio = (MinionCard)xml.Deserialize(new StreamReader(MinionXml));
         Minio.ActualCostPoint = Minio.StandardCostPoint;
         CardCollections.Add(Minio.SN, Minio);
     }
     //武器
     foreach (var WeaponXml in Directory.GetFiles(CardXmlFolder + "\\Weapon\\"))
     {
         XmlSerializer   xml    = new XmlSerializer(typeof(Card.WeaponCard));
         Card.WeaponCard Weapon = (WeaponCard)xml.Deserialize(new StreamReader(WeaponXml));
         Weapon.ActualCostPoint = Weapon.StandardCostPoint;
         CardCollections.Add(Weapon.SN, Weapon);
     }
     //奥秘
     foreach (var SecretXml in Directory.GetFiles(CardXmlFolder + "\\Secret\\"))
     {
         XmlSerializer   xml    = new XmlSerializer(typeof(Card.SecretCard));
         Card.SecretCard Secret = (SecretCard)xml.Deserialize(new StreamReader(SecretXml));
         Secret.ActualCostPoint = Secret.StandardCostPoint;
         CardCollections.Add(Secret.SN, Secret);
     }
 }
示例#4
0
        /// <summary>
        /// 导入
        /// </summary>
        private void Import()
        {
            dynamic excelObj = Interaction.CreateObject("Excel.Application");
            excelObj.Visible = true;
            dynamic workbook;
            dynamic worksheet;
            workbook = excelObj.Workbooks.Open(ExcelPicker.SelectedPathOrFileName);
            for (int i = 1; i < 5; i++)
            {
                Card.CardBasicInfo.稀有程度 Rare;
                Rare = Card.CardBasicInfo.稀有程度.白色;
                worksheet = workbook.Sheets(i);
                switch (i)
                {
                    case 1:
                        Rare = Card.CardBasicInfo.稀有程度.白色;
                        break;
                    case 2:
                        Rare = Card.CardBasicInfo.稀有程度.绿色;
                        break;
                    case 3:
                        Rare = Card.CardBasicInfo.稀有程度.蓝色;
                        break;
                    case 4:
                        Rare = Card.CardBasicInfo.稀有程度.紫色;
                        break;
                    case 5:
                        Rare = Card.CardBasicInfo.稀有程度.橙色;
                        break;
                    default:
                        break;
                }

                int rowCount = 2;
                while (!String.IsNullOrEmpty(worksheet.Cells(rowCount, 1).Text))
                {
                    //名称	说明	职业	种族	花费资源	攻击	生命	类型	来源	稀有程度
                    String CardType = worksheet.Cells(rowCount, 8).Text;
                    switch (CardType)
                    {
                        case "仆从":
                            Card.FollowerCard follower = new Card.FollowerCard();
                            follower.Name = worksheet.Cells(rowCount, 1).Text;
                            follower.Description = worksheet.Cells(rowCount, 2).Text;
                            follower.StandardCostPoint = GetInt(worksheet.Cells(rowCount, 5).Text);
                            follower.StandardAttackPoint = GetInt(worksheet.Cells(rowCount, 6).Text);
                            follower.StandardHealthPoint = GetInt(worksheet.Cells(rowCount, 7).Text);

                            follower.Rare = Rare;
                            innerCollection.Insert<Card.FollowerCard>(follower);
                            break;
                        case "法术":
                            Card.MagicCard magic = new Card.MagicCard();
                            magic.Name = worksheet.Cells(rowCount, 1).Text;
                            magic.Description = worksheet.Cells(rowCount, 2).Text;
                            magic.StandardCostPoint = GetInt(worksheet.Cells(rowCount, 5).Text);

                            magic.Rare = Rare;
                            innerCollection.Insert<Card.MagicCard>(magic);
                            break;
                        case "武器":
                            Card.WeaponCard weapon = new Card.WeaponCard();
                            weapon.Name = worksheet.Cells(rowCount, 1).Text;
                            weapon.Description = worksheet.Cells(rowCount, 2).Text;
                            weapon.StandardCostPoint = GetInt(worksheet.Cells(rowCount, 5).Text);

                            weapon.Rare = Rare;
                            innerCollection.Insert<Card.WeaponCard>(weapon);
                            break;
                        default:
                            break;
                    }
                    rowCount++;
                }
            }
            workbook.Close();
            excelObj.Quit();
            excelObj = null;
        }