public static int CostToMove(List <Pawn> pawns, int start, int end, float yearPercent) { //This part makes sure the static tile costs are also decreased by mount usage int tileCost = WorldPathGrid.CalculatedCostAt(end, false, yearPercent); tileCost = Mathf.RoundToInt((float)tileCost); int adjustedTicksPerMove = CaravanTicksPerMoveUtility.GetTicksPerMove(pawns); int result = adjustedTicksPerMove + Utilities.CaravanUtility.applySpeedBonus(tileCost, pawns); result = Mathf.RoundToInt((float)result * Find.WorldGrid.GetRoadMovementMultiplierFast(start, end)); return(result); }
private void SelectApproximateBestFoodAndMedicine() { IEnumerable <TransferableOneWay> enumerable = transferables.Where((TransferableOneWay x) => x.ThingDef.category != ThingCategory.Pawn && !x.ThingDef.thingCategories.NullOrEmpty() && x.ThingDef.thingCategories.Contains(ThingCategoryDefOf.Medicine)); IEnumerable <TransferableOneWay> enumerable2 = transferables.Where((TransferableOneWay x) => x.ThingDef.IsIngestible && !x.ThingDef.IsDrug && !x.ThingDef.IsCorpse); tmpBeds.Clear(); for (int i = 0; i < transferables.Count; i++) { for (int j = 0; j < transferables[i].things.Count; j++) { Thing thing = transferables[i].things[j]; for (int k = 0; k < thing.stackCount; k++) { Building_Bed building_Bed; if ((building_Bed = thing.GetInnerIfMinified() as Building_Bed) != null && building_Bed.def.building.bed_caravansCanUse) { for (int l = 0; l < building_Bed.SleepingSlotsCount; l++) { tmpBeds.Add(transferables[i]); } } } } } tmpBeds.SortByDescending((TransferableOneWay x) => x.AnyThing.GetStatValue(StatDefOf.BedRestEffectiveness)); foreach (TransferableOneWay item in enumerable) { item.AdjustTo(0); } foreach (TransferableOneWay item2 in enumerable2) { item2.AdjustTo(0); } foreach (TransferableOneWay tmpBed in tmpBeds) { tmpBed.AdjustTo(0); } List <Pawn> pawnsFromTransferables = TransferableUtility.GetPawnsFromTransferables(transferables); if (!pawnsFromTransferables.Any()) { return; } foreach (Pawn item3 in pawnsFromTransferables) { TransferableOneWay transferableOneWay = BestBedFor(item3); if (transferableOneWay != null) { tmpBeds.Remove(transferableOneWay); if (transferableOneWay.CanAdjustBy(1).Accepted) { AddOneIfMassAllows(transferableOneWay); } } if (item3.AnimalOrWildMan() || item3.guest.IsPrisoner) { continue; } for (int m = 0; m < 2; m++) { Transferable transferable = BestMedicineItemFor(item3, enumerable); if (transferable != null) { AddOneIfMassAllows(transferable); } } } if (destinationTile == -1 || !DaysWorthOfFoodCalculator.AnyFoodEatingPawn(pawnsFromTransferables) || !enumerable2.Any()) { return; } try { using WorldPath path = Find.WorldPathFinder.FindPath(CurrentTile, destinationTile, null); int ticksPerMove = CaravanTicksPerMoveUtility.GetTicksPerMove(new CaravanTicksPerMoveUtility.CaravanInfo(this)); CaravanArrivalTimeEstimator.EstimatedTicksToArriveToEvery(CurrentTile, destinationTile, path, 0f, ticksPerMove, Find.TickManager.TicksAbs, tmpTicksToArrive); float num = (float)tmpTicksToArrive.Last().Second / 60000f + 4f; float num2; bool flag; do { num2 = DaysWorthOfFoodCalculator.ApproxDaysWorthOfFood(transferables, CurrentTile, IgnoreInventoryMode, Faction.OfPlayer, path, 0f, ticksPerMove); if (num2 >= num) { break; } flag = false; foreach (Pawn item4 in pawnsFromTransferables) { Transferable transferable2 = BestFoodItemFor(item4, enumerable2, tmpTicksToArrive); if (transferable2 != null && AddOneIfMassAllows(transferable2)) { flag = true; } } }while (flag && num2 < num && MassUsage < MassCapacity); } finally { tmpTicksToArrive.Clear(); daysWorthOfFoodDirty = true; massUsageDirty = true; } }