示例#1
0
        public override IEnumerable <FiringIncident> MakeIntervalIncidents(IIncidentTarget target)
        {
            if (!(target is World))
            {
                List <IncidentDef> allIncidents = DefDatabase <IncidentDef> .AllDefsListForReading;
                int         i = 0;
                IncidentDef inc;
                while (true)
                {
                    if (i < allIncidents.Count)
                    {
                        inc = allIncidents[i];
                        if (inc.category == this.Props.category)
                        {
                            _003CMakeIntervalIncidents_003Ec__Iterator0 _003CMakeIntervalIncidents_003Ec__Iterator = (_003CMakeIntervalIncidents_003Ec__Iterator0) /*Error near IL_0095: stateMachine*/;
                            BiomeDef biome = Find.WorldGrid[target.Tile].biome;
                            if (inc.mtbDaysByBiome != null)
                            {
                                MTBByBiome entry = inc.mtbDaysByBiome.Find((MTBByBiome x) => x.biome == biome);
                                if (entry != null)
                                {
                                    float mtb = entry.mtbDays;
                                    if (this.Props.applyCaravanStealthFactor)
                                    {
                                        Caravan caravan = target as Caravan;
                                        if (caravan != null)
                                        {
                                            mtb *= CaravanIncidentUtility.CalculateCaravanStealthFactor(caravan.PawnsListForReading.Count);
                                        }
                                        else
                                        {
                                            Map map = target as Map;
                                            if (map != null && map.info.parent.def.isTempIncidentMapOwner)
                                            {
                                                int pawnCount = map.mapPawns.SpawnedPawnsInFaction(Faction.OfPlayer).Count + map.mapPawns.PrisonersOfColonySpawnedCount;
                                                mtb *= CaravanIncidentUtility.CalculateCaravanStealthFactor(pawnCount);
                                            }
                                        }
                                    }
                                    if (Rand.MTBEventOccurs(mtb, 60000f, 1000f) && inc.Worker.CanFireNow(target))
                                    {
                                        break;
                                    }
                                }
                            }
                        }
                        i++;
                        continue;
                    }
                    yield break;
                }
                yield return(new FiringIncident(inc, this, this.GenerateParms(inc.category, target)));

                /*Error: Unable to find new state assignment for yield return*/;
            }
        }