示例#1
0
    public void RemoveShield()
    {
        isShielded = false;
        CarShooting thisCar = GetComponent <CarShooting>();

        thisCar.RemoveShield();
    }
示例#2
0
    private void OnTriggerEnter(Collider other)
    {
        if (!Taken)
        {
            // "Hide" the mesh
            m_Renderer.material = m_HiddenMaterial;
            // Make sure nobody else can take the pickup
            Taken = true;
            // Show countdown text
            m_Text.enabled = true;

            // Give pickup to player
            Rigidbody targetRigidBody = other.GetComponent <Rigidbody>();

            if (other.GetComponent <CarMovement>() != null)
            {
                other.GetComponent <CarMovement>().CmdIncreasePoints(200);
            }
            if (targetRigidBody && targetRigidBody.GetComponent <CarShooting>() != null)
            {
                if (isEvil)
                {
                    CarHealth targetCarHealh = other.GetComponent <CarHealth>();
                    evilExplode.Play();
                    targetCarHealh.CmdTakeDamage(25);
                }
                else
                {
                    m_PickupVariable = DateTime.Now.Millisecond % 10.0f;

                    if (m_PickupVariable < 3)
                    {
                        CarShooting targetShooting = targetRigidBody.GetComponent <CarShooting>();
                        targetShooting.GetNewPickup(0);
                    }
                    else if (m_PickupVariable >= 3 && m_PickupVariable <= 7)
                    {
                        CarShooting targetShooting = targetRigidBody.GetComponent <CarShooting>();
                        targetShooting.GetNewPickup(1);
                    }
                    else
                    {
                        CarShooting targetShooting = targetRigidBody.GetComponent <CarShooting>();
                        targetShooting.GetNewPickup(2);
                    }
                }
            }
        }
    }
示例#3
0
    public void Setup()
    {
        m_Movement = m_Instance.GetComponent <CarMovement>();
        m_Shooting = m_Instance.GetComponent <CarShooting>();
        thisCamera = m_Instance.GetComponentInChildren <Camera>();

        m_Movement.m_PlayerNumber = m_PlayerNumber;
        m_Shooting.m_PlayerNumber = m_PlayerNumber;

        m_ColoredPlayerText = "<color=#" + ColorUtility.ToHtmlStringRGB(m_PlayerColor) + ">PLAYER " + m_PlayerNumber + "</color>";

        MeshRenderer[] renderers = m_Instance.GetComponentsInChildren <MeshRenderer>();

        for (int i = 0; i < renderers.Length; i++)
        {
            renderers[i].material.color = m_PlayerColor;
        }
    }