private void OnDeath() { if (!isInvincible) { m_Dead = true; m_ExplosionParticles.transform.position = transform.position; m_ExplosionParticles.gameObject.SetActive(true); m_ExplosionParticles.Play(); CarMovement carMovement = m_RigidBody.GetComponent <CarMovement>(); carMovement.Disable(); carMovement.CmdKill(); } }