public void PutACState(int id, ACStateDTO acState) { Car car = _carService.GetCar(id); car.ClimaTemperature = acState.ACTemp; car.InsideTemperature = acState.InsideTemp; car.OutsideTemperature = acState.OutsideTemp; car.HotChairLevel = acState.HotChairLevel; car.IsClimaOn = acState.IsACOn; _context.Entry(car).State = EntityState.Modified; _context.SaveChanges(); }
public void PutLockState(int id, CarPartStateDTO State) { Car car = _carService.GetCar(id); car.AreDoorsBlocked = State.ToggleLock; car.IsFuelFillerOpen = State.ToggleFuelCap; car.IsHoodOpen = State.ToggleHood; car.IsRoofOpen = State.ToggleRoof; car.IsTrunkOpen = State.ToggleTrunk; _context.Entry(car).State = EntityState.Modified; _context.SaveChanges(); }
public void PutLockState(int id, LockStateDTO lockState) { Car car = _carService.GetCar(id); car.AreDoorsBlocked = lockState.AreDoorsBlocked; car.IsFuelFillerOpen = lockState.IsFuelFillerOpen; car.IsHoodOpen = lockState.IsHoodOpen; car.IsRoofOpen = lockState.IsRoofOpen; car.IsTrunkOpen = lockState.IsTrunkOpen; _context.Entry(car).State = EntityState.Modified; _context.SaveChanges(); }