private void CmdFire() { if (m_currentWeapon == 0) { SetShield(); CarHealth carhealth = GetComponent <CarHealth>(); carhealth.GetShield(); m_currentWeapon = -1; } else if (m_currentWeapon == 1) { GameObject shellInstance = Instantiate(m_Shell, m_FireTransform.position, m_FireTransform.rotation) as GameObject; shellInstance.GetComponent <Rigidbody>().velocity = m_MaxLaunchForce * m_FireTransform.forward; NetworkServer.Spawn(shellInstance); m_currentWeapon = -1; } else if (m_currentWeapon == 2) { GameObject shellInstance = Instantiate(m_CatRigidyBody, m_FireTransform.position, m_FireTransform.rotation) as GameObject; shellInstance.GetComponent <Rigidbody>().velocity = m_MaxLaunchForce * m_FireTransform.forward * -1; NetworkServer.Spawn(shellInstance); m_currentWeapon = -1; } }
void OnTriggerEnter(Collider other) { if (other.GetComponent <Rigidbody>() != null && other.gameObject != this && other.isTrigger) { Rigidbody targetRigidBody = other.GetComponent <Rigidbody>(); if (targetRigidBody.GetComponent <CarHealth>() != null) { CarHealth targetCarHealth = targetRigidBody.GetComponent <CarHealth>(); if (isShielded) { if (!targetCarHealth.isShielded) { targetCarHealth.TakeCollisionDamage(2 * collisionDamage); } else { targetCarHealth.RemoveShield(); } } else { if (!targetCarHealth.isShielded) { targetCarHealth.TakeCollisionDamage(collisionDamage); } else { targetCarHealth.RemoveShield(); } } } } }
private void OnTriggerEnter(Collider other) { if (other.gameObject.name == "CatchPoint") { GetComponentInParent <ZombieMovement>().enabled = false; transform.parent.transform.parent.GetComponent <CapsuleCollider>().isTrigger = true; gameObject.transform.parent.transform.parent.transform.SetParent(other.gameObject.transform); zombie_rigidbody.useGravity = false; zombie_rigidbody.velocity = Vector3.zero; zombie_rigidbody.isKinematic = true; anim.SetFloat("Speed", 0); anim.SetBool("Hang", true); if (carHealth == null) { carHealth = other.GetComponentInParent <CarHealth>(); } carHealth.DamageTaken(zombieDamageToCar); return; } if (other.gameObject.tag == "Player") { if (carHealth == null) { carHealth = other.GetComponentInParent <CarHealth>(); } carHealth.DamageTaken(zombieDamageToCar); } }
void Start() { this.goal = GameObject.Find("Goal"); this.goalController = this.goal.GetComponent <GoalController>(); this.player = GameObject.Find("Player"); this.carHealth = player.GetComponent <CarHealth>(); this.carDistance = this.player.GetComponent <Distance>(); }
private void Awake() { if (!carHealth) { carHealth = this; } else { Destroy(this); } }
private void Start() { Durability = 0.0f; Speed = 0.0f; ControllerConnected = false; ControllsEnabled = false; carController = GetComponent <CarController>(); carHealth = GetComponent <CarHealth>(); }
public void Hit() { //Debug.LogFormat("Collidee: " + collidee.name); CarHealth hp = collidee.GetComponent <CarHealth>(); if (hp != null && can_take_damage) { hp.Damage(damage); can_take_damage = false; StartCoroutine(DamageCooldown()); } }
private void OnTriggerEnter(Collider other) { if (!Taken) { // "Hide" the mesh m_Renderer.material = m_HiddenMaterial; // Make sure nobody else can take the pickup Taken = true; // Show countdown text m_Text.enabled = true; // Give pickup to player Rigidbody targetRigidBody = other.GetComponent <Rigidbody>(); if (other.GetComponent <CarMovement>() != null) { other.GetComponent <CarMovement>().CmdIncreasePoints(200); } if (targetRigidBody && targetRigidBody.GetComponent <CarShooting>() != null) { if (isEvil) { CarHealth targetCarHealh = other.GetComponent <CarHealth>(); evilExplode.Play(); targetCarHealh.CmdTakeDamage(25); } else { m_PickupVariable = DateTime.Now.Millisecond % 10.0f; if (m_PickupVariable < 3) { CarShooting targetShooting = targetRigidBody.GetComponent <CarShooting>(); targetShooting.GetNewPickup(0); } else if (m_PickupVariable >= 3 && m_PickupVariable <= 7) { CarShooting targetShooting = targetRigidBody.GetComponent <CarShooting>(); targetShooting.GetNewPickup(1); } else { CarShooting targetShooting = targetRigidBody.GetComponent <CarShooting>(); targetShooting.GetNewPickup(2); } } } } }
private void OnTriggerStay(Collider other) { if (other.attachedRigidbody) { CarHealth targetHealth = other.GetComponent <CarHealth>(); CarMovement targetMovement = other.GetComponent <CarMovement>(); if (targetMovement != null) { if (targetMovement.IsMoving()) { targetHealth.CmdTakeDamage(0.5f); } } } }
private void OnTriggerEnter(Collider other) { ObjectHealth targetHealth = other.GetComponent <ObjectHealth>(); CarHealth carHealth = other.GetComponent <CarHealth>(); if (targetHealth) { targetHealth.TakeDamage(m_Damage); } else if (carHealth) { carHealth.TakeDamage(m_Damage); } Destroy(gameObject); }
private void OnTriggerEnter(Collider other) { if (other.GetComponent <CarMovement>() != null && other.isTrigger) { CarHealth targetCarHeath = other.GetComponent <CarHealth>(); if (targetCarHeath.IsShielded()) { targetCarHeath.RemoveShield(); Destroy(gameObject); } else { CarMovement targetCarMovement = other.GetComponent <CarMovement>(); targetCarMovement.SetCatOn(); } } }
private void OnTriggerEnter(Collider other) { if (other.GetComponent <Rigidbody>() != null && other.isTrigger) { CarHealth targetCarHeath = other.GetComponent <CarHealth>(); if (targetCarHeath.IsShielded()) { targetCarHeath.RemoveShield(); } else { Rigidbody rigidbody = other.GetComponent <Rigidbody>(); Rigidbody thisRigidBody = GetComponent <Rigidbody>(); rigidbody.AddForce(thisRigidBody.velocity * 10, ForceMode.Force); Destroy(gameObject); } } }