示例#1
0
    private void EquipFeature(CarEquipmentData carEquipmentData)
    {
        switch (carEquipmentData.itemType)
        {
        case ItemType.Front:
            AddItem(carEquipmentData, Front);
            SaveEquipment(carEquipmentData);
            break;

        case ItemType.Topper:
            AddItem(carEquipmentData, Topper);
            SaveEquipment(carEquipmentData);
            break;

        case ItemType.Antena:
            AddItem(carEquipmentData, Antena);
            SaveEquipment(carEquipmentData);
            break;

        case ItemType.Color:
            ChangeColor(carEquipmentData.name);
            SaveEquipment(carEquipmentData);
            break;

        default:
            break;
        }
    }
示例#2
0
    private void SaveEquipment(CarEquipmentData carEquipmentData)
    {
        bool equipReplaced = false;

        if (actualEquipment == null)
        {
            actualEquipment = new List <CarEquipmentData>();
        }

        for (int i = 0; i < actualEquipment.Count; i++)
        {
            if (actualEquipment[i].itemType == carEquipmentData.itemType)
            {
                actualEquipment[i] = carEquipmentData;
                equipReplaced      = true;
            }
        }

        if (!equipReplaced)
        {
            actualEquipment.Add(carEquipmentData);
        }
    }
示例#3
0
    private void AddItem(CarEquipmentData item, Transform itemTransform)
    {
        if (item.equpmentPrefab != null)
        {
            // Check if the Dictionary init
            if (cloneItems == null)
            {
                cloneItems = new Dictionary <ItemType, GameObject>();
            }

            if (cloneItems.ContainsKey(item.itemType))
            {
                // Delete the actual GameObject and Add the new GameObject
                Destroy(cloneItems[item.itemType]);
                cloneItems.Remove(item.itemType);
            }

            cloneItems.Add(item.itemType, Instantiate(item.equpmentPrefab, itemTransform.position, itemTransform.rotation, itemTransform));
        }
        else
        {
            Debug.LogError("(CarEquipment) Can't found the item prefab");
        }
    }