public async Task <IActionResult> Create([Bind("CarModelId,Manufacturer,Model,AddInformations")] CarModel carModel) { if (ModelState.IsValid) { _context.Add(carModel); await _context.SaveChangesAsync(); return(RedirectToAction(nameof(Index))); } return(View(carModel)); }
public async Task <IActionResult> Create([Bind("CarId,ProductionYear,Mileage,AccidentFree,Price,CarModelId, Discount")] Car car) { if (ModelState.IsValid) { _context.Add(car); await _context.SaveChangesAsync(); return(RedirectToAction(nameof(Index))); } ViewData["CarModelId"] = new SelectList(_context.CarModels, "CarModelId", "Manufacturer", car.CarModelId); return(View(car)); }
public async Task <IActionResult> CreateVehicle([FromBody] VehicleResource vehicleResource) { if (!ModelState.IsValid) { return(BadRequest(ModelState)); } var vehicle = mapper.Map <VehicleResource, Vehicle>(vehicleResource); vehicle.LastUpdated = DateTime.Now; context.Vehicles.Add(vehicle); await context.SaveChangesAsync(); var result = mapper.Map <Vehicle, VehicleResource>(vehicle); return(Ok(result)); }
private static CarDealerDbContext AddToContext <T>(CarDealerDbContext context, T entity, int count, int commitCount, bool recreateContext, int totalElements, DateTime startTime) where T : class { Task.Run(async() => { await context.Set <T>().AddRangeAsync(entity); }).Wait(); if (count % commitCount == 0) { Task.Run(async() => { await context.SaveChangesAsync(); }).Wait(); if (recreateContext) { var percent = ((double)count / totalElements) * 100; context.Dispose(); context = new CarDealerDbContext(); if (count == 500) { Console.WriteLine("Data is being seeded... Please wait!"); } if (count % 3000 == 0) { var timeSpent = DateTime.Now - startTime; var percentForCalculatingRemainingTime = (double)count / totalElements; var totalTime = (1.0 / percentForCalculatingRemainingTime) * timeSpent; var remainingTime = totalTime - timeSpent; if (remainingTime.Hours > 0) { Console.WriteLine("Completed: {0:f2}%. Remaining time: {1:%h} hours {1:%m} minutes and {1:%s} seconds.", percent, remainingTime); } if (remainingTime.Hours == 0 && remainingTime.Minutes > 1 && remainingTime.Seconds > 1) { Console.WriteLine("Completed: {0:f2}%. Remaining time: {1:%m} minutes and {1:%s} seconds.", percent, remainingTime); } switch (remainingTime.Minutes) { case 1 when(remainingTime.Hours == 0 && remainingTime.Seconds > 1): Console.WriteLine("Completed: {0:f2}%. Remaining time: {1:%m} minute and {1:%s} seconds.", percent, remainingTime); break; case 0 when(remainingTime.Hours == 0 && remainingTime.Seconds > 1): Console.WriteLine("Completed: {0:f2}%. Remaining time: {1:%s} seconds.", percent, remainingTime); break; } if (remainingTime.Seconds == 1 && remainingTime.Hours == 0 && remainingTime.Minutes == 0) { Console.WriteLine("Completed: {0:f2}%. Remaining time: {1:%s} second.", percent, remainingTime); } } context.ChangeTracker.AutoDetectChangesEnabled = false; } } return(context); }