// Update is called once per frame void FixedUpdate() { //print(transform.eulerAngles.z); //we can use the eueler angle z value to determine facing, use facing to determine how to navigate car print(destination.name); //update facing updateFacing(); //navigate towards destination //first check if we are alligned with destination, if not steer car car //steer correction(); //drive car.Forward(); //car.transform.position += new Vector3(-0.5f, 0, 0) * Time.deltaTime; }