//public void CarDoorOpen() //{ // // Animator carAnimator = racingCar.GetComponent<Animator>(); // carAnimator.enabled = true; // carAnimator.Play("open"); //} void CarDoorClose() { if (racingCar == null) { MyHelpNode.FindTransform(transform, "racingCar", out racingCar); } Animator carAnimator = racingCar.GetComponent <Animator>(); carAnimator.enabled = true; carAnimator.Play("close"); carAudio.PlaySound("CarDoorClose", soundVolume, 0, 1.0f); }
void CarDoorSwitch() { if (racingCar == null) { MyHelpNode.FindTransform(transform, "racingCar", out racingCar); } Animator carAnimator = racingCar.GetComponent <Animator>(); carAnimator.enabled = true; bool isopen = carAnimator.GetBool("open"); isopen = !isopen; carAnimator.SetBool("open", isopen); carAudio.PlaySound( (isopen) ? "CarDoorOpen" : "CarDoorClose", 1, 0, (isopen) ? 0.3f : 1.0f); }