void OnTriggerEnter(Collider other) { if (other.tag == "Car") { CarAI car = other.gameObject.GetComponent <CarAI> (); if (car.isGoingToSensor() || sensors.Count == 0) { car.setInitialDestination(); } else { car.setDestination(getClosestSensorPosition(car.getInitialDestination())); } } }