示例#1
0
    void OnTriggerEnter2D(Collider2D collision)
    {
        CapsuleController player = collision.GetComponent <CapsuleController>();

        if (player != null)
        {
            player.IncreaseHealth(healsPercent);
            Instantiate(particleEffect, transform.position, Quaternion.identity);
            SoundManager.Instance.PlayFX(SoundManager.SoundFX.HealthPickUp);
            Destroy(gameObject);
        }
    }