public void CannotChangeLevel()
    {
        Canvas_S.local().QuestUI.wrongSequence();

        questionsWrong++;

        canEarnPoints = false;
    }
    public void CanChangeLevel()
    {
        Debug.Log("Next Level Enabled");
        Canvas_S.local().QuestUI.rightSequence();

        if (canEarnPoints)

        {
            questionsRight++;
        }

        else
        {
            canEarnPoints = true;
        }
        canGoToNext = true;
    }