public void CannotChangeLevel() { Canvas_S.local().QuestUI.wrongSequence(); questionsWrong++; canEarnPoints = false; }
public void CanChangeLevel() { Debug.Log("Next Level Enabled"); Canvas_S.local().QuestUI.rightSequence(); if (canEarnPoints) { questionsRight++; } else { canEarnPoints = true; } canGoToNext = true; }